Good morning, I made the topic to report a problem with the zombie infection, basically, sometimes when the unit is under the effect and it dies instead of becoming a zombie that I can control it stays on the other player's control, this is already becoming annoying because in a game I'm playing I turned two orc units into zombies but they were under my opponent's control, now he has a Cemetery Reaper since I killed an Orc Leader.
I've done some tests but still haven't figured out how exactly this bug occurs, but this is becoming a problem.
Units killed with zombie infection become Adversary
-
- Posts: 177
- Joined: Mon Aug 29, 2022 3:44 pm
Units killed with zombie infection become Adversary
Last edited by Sombrar +1 on Tue Jan 31, 2023 8:18 pm, edited 1 time in total.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Units killed with zombie infection become Adversary
This is related to buggy and unfinished «forced transformation» thingy in the engine made by stratego.
Only he may fix it (or may not and instead will just erase it...).
@Stratego (dev)
Only he may fix it (or may not and instead will just erase it...).
@Stratego (dev)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Units killed with zombie infection become Adversary
this is not related to forced transformation, at least not that problem with cemetery reaper - i fixed that as i remember - have i fixed that?
this one is related to zombie effect - sometime forgets what player added the zombie effect - i spent 3-4 hours but i could not yet found why.
if quick needed i can only make a workaround if zombie would be raised but under same player then it will not be raised at all or something.
this one is related to zombie effect - sometime forgets what player added the zombie effect - i spent 3-4 hours but i could not yet found why.
if quick needed i can only make a workaround if zombie would be raised but under same player then it will not be raised at all or something.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Units killed with zombie infection become Adversary
Are you sure?
This i think is related as well — since for different units it transforms into different zombies.
And if not than to what is it related?
Let me know the scource of effect.
This i think is related as well — since for different units it transforms into different zombies.
And if not than to what is it related?
Let me know the scource of effect.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Units killed with zombie infection become Adversary
if zombie is tranformed to wrong player is related to wrongly stored "effect source player" data.
that is why the enemy player gots the zombie, not the undead player
also pélese confirm this:
" i fixed that as i remember - have i fixed that?" (i mean the bone golem exploit.)
that is why the enemy player gots the zombie, not the undead player
also pélese confirm this:
" i fixed that as i remember - have i fixed that?" (i mean the bone golem exploit.)
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Units killed with zombie infection become Adversary
This part for sure is fixed. Now other units with transformations are not affected by it.Stratego (dev) wrote: ↑Tue Jan 31, 2023 9:09 pm also pélese confirm this:
" i fixed that as i remember - have i fixed that?" (i mean the bone golem exploit.)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.