Possible problem with the ability of the Monster Skeleton Denezin ANSWERED

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Sombrar +1
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Possible problem with the ability of the Monster Skeleton Denezin ANSWERED

Post by Sombrar +1 »

Good morning, I created this topic to report a problem with the skill of Denezin Monster, in the skill it has a cooldown of 500 turns, I believe it is a bug,I don't know if it's known to you, but I created the topic just to warn about the problem.
Last edited by Sombrar +1 on Sat Jan 21, 2023 1:54 pm, edited 2 times in total.
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Puppeteer12
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Re: Possible problem with the ability of the Monster Skeleton Denezin

Post by Puppeteer12 »

Pretty sure it's on purpose. It meant to be a one time use ability.
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Sombrar +1
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Re: Possible problem with the ability of the Monster Skeleton Denezin

Post by Sombrar +1 »

Could i know why exactly? Because after all, wouldn't it be better to just put a cooldow on it, even though it's a 1-turn unit, it's one of the few reasons I see it can be efficient.
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makazuwr32
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Re: Possible problem with the ability of the Monster Skeleton Denezin

Post by makazuwr32 »

The problem here is that this skill stops enemy unit.

If we will allow for it to be used multiple times by same 1 turn cost unit it will result in completely immobilized enemy army for eternity as long as you will rotate those units. If this unit had cost higher than 1 turn it might get some reasonable cooldown but since it can be obtained from 1 turn cost militia type unit corpses it will be too good to give this unit even 20 turns cooldown.

Also another reason is because «one use» ability is not possible to implement right now without ridiculously long cooldown (100+ turns).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Sombrar +1
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Re: Possible problem with the ability of the Monster Skeleton Denezin

Post by Sombrar +1 »

I see, it's really quite complicated.
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