Hi, I've noticed in a skirmish game there appears to be a problem with stealth units in a town. Human skarn unit in a town appears to be non-attackable, whether with range, magic or melee, by undead units. I have tried with stealth detecting units adjacent to the town, but no luck.
Don't know if it impacts other races or not.
Targeting change for towns issue
Put here any issue you find, please avoid repetitions, so check if your issue is already there.
- makazuwr32
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Re: Targeting change for towns issue
Post by makazuwr32 »
Huh.
Noted.
Noted.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Targeting change for towns issue
Post by Stratego (dev) »
this is bad, i go check - probably changed with the new targeting logic - am i right?
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Re: Targeting change for towns issue
Post by Stratego (dev) »
ok i excluded all stealth units from the targeting check.
but as @Endru1241 said this new logic is not the best - so maybe later will change if we have a final good solution.
but as @Endru1241 said this new logic is not the best - so maybe later will change if we have a final good solution.
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Re: Targeting change for towns issue
Post by Stratego (dev) »
ok, fix is uos: Stealth units again attackable in TC-s
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