Aimed shot for elf is stuck IMPLEMENTED

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diesel
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Aimed shot for elf is stuck IMPLEMENTED

Post by diesel »

When elves activate Aimed Shot it continues every turn and they cannot move again.

Does not effect 3 sentry archers (glade, tiger, unicorn)
Does not effect humans
Stratego (dev)
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Re: Aimed shot for elf is stuck

Post by Stratego (dev) »

i am not sure i have changed it - @Savra have u changed there something?
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diesel
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Re: Aimed shot for elf is stuck

Post by diesel »

diesel wrote: Wed May 04, 2022 2:39 am When elves activate Aimed Shot it continues every turn and they cannot move again.

Does not effect 3 sentry archers (glade, tiger, unicorn)
Does not effect humans
to clarify, sentries and human are ok, i meant the bug does does not effect them
Stratego (dev)
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Re: Aimed shot for elf is stuck

Post by Stratego (dev) »

are you using dev version ?
is the problem also out in google play?
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diesel
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Re: Aimed shot for elf is stuck

Post by diesel »

its regular version, it was a player complaint

i double checked to verify

aimed shot for elves, except the 3 sentry archers
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Savra
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Re: Aimed shot for elf is stuck

Post by Savra »

I can confirm this, it happens to some of my elves, so we have to set it so it doesn't auto activate.
Stratego (dev)
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Re: Aimed shot for elf is stuck

Post by Stratego (dev) »

auto?
is it because of auto activation?

gosh, i though i messed u psomethong in code, an you check if you set it non-auto activated than works fine?
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diesel
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Re: Aimed shot for elf is stuck

Post by diesel »

using stand ground works, aimed shot does not activate and units are freed 👍
Stratego (dev)
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Re: Aimed shot for elf is stuck

Post by Stratego (dev) »

ok, than i set all aim abilities (what else should i?) so AI will not activate it for the players.
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diesel
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Re: Aimed shot for elf is stuck IMPLEMENTED

Post by diesel »

i cannot answer that, i do not know enuf of how actual game mechanics work
Stratego (dev)
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Re: Aimed shot for elf is stuck IMPLEMENTED

Post by Stratego (dev) »

this is not a big mechanic: if you leave your units with actions and press next turn the system will try using that action for you
- builders will continue the construction
- arrowed units will shoot
- even melee units will attack if the target can not counterattack
- and even (this case) uses some of the spells/abilities of the unit if that has no cost and has no cooldown (eg. casts buff on allies, damages enemies with damaging abilities, and self buffs - like this aimed shot)
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