Herbalist abilities rebalance

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Badnorth
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Herbalist abilities rebalance

Post by Badnorth »

Herbalist poisons aren't too effective, well they are but not very useful in melee. why don't they affect archers? It is possible to add poison to arrows tips. I suggest to make herbal poison affect archers to make herbalists more effective, especially in battle. As of now, I haven't seen a player who uses herbalist.
Last edited by Badnorth on Wed Nov 25, 2020 1:02 pm, edited 1 time in total.
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Badnorth
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Re: Herbalist poison abilities rebalance

Post by Badnorth »

In fact, herbalist's Herbal action buff needs to affect ranged units.
How can't it affect ranged units? Its a herb that increases physical performances.
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Badnorth
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Re: Herbalist poison abilities rebalance

Post by Badnorth »

Please consider this @Endru1241.
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Endru1241
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Re: Herbalist abilities rebalance

Post by Endru1241 »

Allowing poison weapon for ranged would make it be used exclusively for ranged, probably with longbowmen.
Two unlockable poisons can be used on conventional ranged units (ranged excluding gunpowder units), as they come with hard to reach tech.
Double action can be considered.
Main question is - is it long enough?
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Badnorth
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Re: Herbalist abilities rebalance

Post by Badnorth »

Endru1241 wrote: Wed Nov 25, 2020 3:31 pm Allowing poison weapon for ranged would make it be used exclusively for ranged, probably with longbowmen.
Two unlockable poisons can be used on conventional ranged units (ranged excluding gunpowder units), as they come with hard to reach tech.
Double action can be considered.
Main question is - is it long enough?
It is long, but it is worth it imo. Comparing, Bard battle song affects all ranged/melee infantry and cavalry, so it is probably balanced without an additional damage. But can be powerful if mixed with any herbal poison.
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Hyuhjhih
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Re: Herbalist abilities rebalance

Post by Hyuhjhih »

Endru1241 wrote: Wed Nov 25, 2020 3:31 pm Allowing poison weapon for ranged would make it be used exclusively for ranged, probably with longbowmen.
Two unlockable poisons can be used on conventional ranged units (ranged excluding gunpowder units), as they come with hard to reach tech.
Double action can be considered.
Main question is - is it long enough?
Double Strike to long range heavy hitting ranged wont be a good news to light infantry. And cretan getting 2 shots? And what about firearchers on sieges ? Not cool ofcourse. Neither gunpowder ranged like ashigaru,reiter and handgoneer need it.
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digimon666
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Re: Herbalist abilities rebalance

Post by digimon666 »

Can we just buff the number?

Doubling the power on melee is almost same as give him +x power in which x is equal to his atk value.
Does it equal to -3 power with poison of the unit and locked behind the upgrade? Imo crippled unit is way stronger than dead unit

Also if we look for post nerf bard, with 2 action/ turn and double strike, is 5 cost and 1 action/turn herbalist justified?

I never try attacking melee with those buff. Does it also apply on counter attack?
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