weakness of units

Put here any ideas, suggestions about unit or structure properties.
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: weakness of units

Post by Endru1241 »

L4cus wrote: Thu Apr 22, 2021 3:17 pm oh yeah i forgot...MAKE ROME GREAT AGAIN!
Attachments
unit_roman_trump.png
unit_roman_trump.png (1.42 KiB) Viewed 994 times
Age of Strategy design leader
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: weakness of units

Post by L4cus »

gosh!!!
can i use it as my avatar? T_T plis...
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: weakness of units

Post by Endru1241 »

Feel free.
Age of Strategy design leader
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: weakness of units

Post by L4cus »

dzięki ty
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: weakness of units

Post by Endru1241 »

L4cus wrote: Thu Apr 22, 2021 5:07 pmdzięki ty
I appreciate the gesture, but it should be "Dziękuję", or less formal "Dzięki", eventually almost unused archaic form "Dzięki Ci".
Of course assuming, that it was supposed to be "Thank You" in Polish.
Age of Strategy design leader
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: weakness of units

Post by L4cus »

blame google translator! its not my fault T_T :cry:
and yeah, i tried to say thank you T_T snif snif
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: weakness of units

Post by godOfKings »

L4cus wrote: Thu Apr 22, 2021 3:17 pm not accuarate at all, praetorians and legionaries coexisted and had different ranks an purposes
Just want to say that samurai upgrading to hatamoto was also not so accurate since hatamoto were the officers and samurai made the bulk of the army, but rather adding one more similar unit with slightly different role, we simply made it an upgrade to make things easier, the problem with roman is its getting too many units and they all more or less have similar roles in terms of gameplay, if we followed roman way then it would b another elite hatamoto unit with aura on infantry, but we didnt since it clashes with daimyo

Similarly i m currently against suggestion of all these extra japanese units like yari ashigaru, oda yari ashigaru, yari samurai.... Just one 2 turn cheap yari ashigaru for fulfilling antimounted role is enough....
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: weakness of units

Post by L4cus »

godOfKings wrote: Thu Apr 22, 2021 6:17 pm Just want to say that samurai upgrading to hatamoto was also not so accurate since hatamoto were the officers and samurai made the bulk of the army, but rather adding one more similar unit with slightly different role, we simply made it an upgrade to make things easier, the problem with roman is its getting too many units and they all more or less have similar roles in terms of gameplay, if we followed roman way then it would b another elite hatamoto unit with aura on infantry, but we didnt since it clashes with daimyo

Similarly i m currently against suggestion of all these extra japanese units like yari ashigaru, oda yari ashigaru, yari samurai.... Just one 2 turn cheap yari ashigaru for fulfilling antimounted role is enough....
wow i didnt thik about it! mmh, even in that way, praetorian guard used to be in cities and as guards of main roman characters, pretty different to roman legionaries...so didnt share role or place to be...there must be a more accuarate way than a praetorian upgrade
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: weakness of units

Post by godOfKings »

Just compare the stat difference:
+5 hp
+3 atk
+3/2 armor
+ a 3 ranged ability

Everything else including category, bonus etc. r same

So for +2 turns u r practically making a 3rd tier roman legionary without requiring any tech for upgrading legionary, and even if u still upgrade legionary in the future, it will b just another praetorian with similar stats, and i also saw some previous messages of forumers arguing to give legionaris the throw pilum spell.... :roll:
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: weakness of units

Post by Endru1241 »

You forgot about 100% mental resistance and 2x healing.
That along with 3/2 armor and ranged ability makes huge difference.

Pretorian was modelled to be like roman hoplite - pricier and stronger unit.
Age of Strategy design leader
User avatar
DreJaDe
Posts: 2382
Joined: Sun May 12, 2019 10:19 pm

Re: weakness of units

Post by DreJaDe »

Hmmmm, what if an upgrade of the legion could just be their ability of the throw pilum added?

Could be some 6 turn tech. Though, this would make the elite one more useless.
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: weakness of units

Post by L4cus »

It would greatly affect lots of campaigns...btw is not logical that they dont use oilum and then they use them...if roman legionaries are gonna have pilum, then it should be a default ability
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
DreJaDe
Posts: 2382
Joined: Sun May 12, 2019 10:19 pm

Re: weakness of units

Post by DreJaDe »

L4cus wrote: Fri Apr 23, 2021 1:28 am It would greatly affect lots of campaigns...btw is not logical that they dont use oilum and then they use them...if roman legionaries are gonna have pilum, then it should be a default ability
I kinda disagree.

If the goal of the legion in this game is to be good at start and worse in the end game. I think adding this plus some stats could delete their (worse in the end game attribute).

But If this is added from the start, wouldn't it be OP? I'm not sure actually.
User avatar
Morningwarrior
Posts: 686
Joined: Mon Apr 29, 2019 7:44 pm

Re: weakness of units

Post by Morningwarrior »

Endru1241 wrote: Thu Apr 22, 2021 4:00 pm
L4cus wrote: Thu Apr 22, 2021 3:17 pm oh yeah i forgot...MAKE ROME GREAT AGAIN!
WHAT TA???
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: weakness of units

Post by Badnorth »

Endru1241 wrote: Thu Apr 22, 2021 4:00 pm
L4cus wrote: Thu Apr 22, 2021 3:17 pm oh yeah i forgot...MAKE ROME GREAT AGAIN!
"Roman Trump" Lmao.
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: weakness of units

Post by makazuwr32 »

Where was my elixir of power for my fellow Gauls?...

Asterix!
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Post Reply

Return to “Unit balancing”