Roman units are kinda weak...
Re: Roman units are kinda weak...
I think, one of the reason why they are weak is their inability to be accessible.
As you can see, roman garrison is way to costly as a building. I don't for now but the last time I played it, it cost 5 turns to make.
Mass producing troops from that is literally impossible. Just training cavalry would be a better solution even with the same cost per unit.
As you can see, roman garrison is way to costly as a building. I don't for now but the last time I played it, it cost 5 turns to make.
Mass producing troops from that is literally impossible. Just training cavalry would be a better solution even with the same cost per unit.
Re: Roman units are kinda weak...
5 turns without ambidexteria and 4 with it (as opposed to regular factories, which are build in 4->3 turns).
It's the same for all cultural training buildings.
They get it because of versatility.
Regular factories have general weaknesses, which are very hard to be fought against without access to another different factory or using tc production (e.g. skirmishers against archery, mix of cavalry with archers against barracks, pikemen or even spearmen against stables, heavy cavalry or anti-building infantry against siege workshop).
It's the same for all cultural training buildings.
They get it because of versatility.
Regular factories have general weaknesses, which are very hard to be fought against without access to another different factory or using tc production (e.g. skirmishers against archery, mix of cavalry with archers against barracks, pikemen or even spearmen against stables, heavy cavalry or anti-building infantry against siege workshop).
Age of Strategy design leader
Re: Roman units are kinda weak...
I think that, if a riman builder is added, a auxilia garrison could be added too with 4-3 turns (pre-after ambidextria)
So this could inly produce auxiliar units (including sagitarius since it is syrian auxiliars)
Or maybe just leave the roman garrison like that cheaper version and the romanfortress could be the expensive onr with all the possibilities...
It is up to you endru, and i will suport what u do, buti really think roman needs a mora accesible structure to be more viable...
As i said, adding mercenaries to roman garrison and ancient ships could be anothr option
So this could inly produce auxiliar units (including sagitarius since it is syrian auxiliars)
Or maybe just leave the roman garrison like that cheaper version and the romanfortress could be the expensive onr with all the possibilities...
It is up to you endru, and i will suport what u do, buti really think roman needs a mora accesible structure to be more viable...
As i said, adding mercenaries to roman garrison and ancient ships could be anothr option
- godOfKings
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Re: Roman units are kinda weak...
Well roman should get a mega building too
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Re: Roman units are kinda weak...
I suggest to reduce the cost of Legionary to 3 and slightly reduce its stats.
Cost: 3
HP: 23
Power: 9
Armours: 2/3
I think this will not only make it more powerful (since it is not much strong right now) but also help to mass-produce it.
Cost: 3
HP: 23
Power: 9
Armours: 2/3
I think this will not only make it more powerful (since it is not much strong right now) but also help to mass-produce it.
Re: Roman units are kinda weak...
agree, but ur stats look too strong for a 3 turns unit i think...evn if it only gonna be strong at the early game seems too strong
Last edited by L4cus on Sat May 15, 2021 8:05 pm, edited 1 time in total.
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Re: Roman units are kinda weak...
my bad, 3 turns, already edited
Re: Roman units are kinda weak...
Implemented first step of making roman units better - roman melee units get +1 attack on roads, +2 on stone roads.
Age of Strategy design leader
Re: Roman units are kinda weak...
I understandthe reasons, but sounda kinda simple...
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Roman units are kinda weak...
Arent roman legionaries supposed to b able to build roads in future updates? Then the two will complement each other
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools