Petardier rebalance IMPLEMENTED

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Badnorth
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Petardier rebalance IMPLEMENTED

Post by Badnorth »

Petardier also might need rebalance .
He can hardly kill anything .
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Morningwarrior
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Re: Armoured petardier

Post by Morningwarrior »

at most it could cause 30 dmg.
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SirPat
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Re: Armoured petardier

Post by SirPat »

Yeah he needs a rebalance it takes about 3-4 petardiers to destroy a gate if im not wrong.
Gates should have a breached effect when attacked by a petardier or cannon breached effect makes the gate to be passable by any one
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Re: Armoured petardier

Post by phoenixffyrnig »

QuadrupoleStrat wrote: Tue Aug 11, 2020 4:07 pm Petardier also might need rebalance .
He can hardly kill anything .
Agreed, they're bogging useless in current format, they couldn't even blow up a beach ball!
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Squirrel5555
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Re: Armoured petardier

Post by Squirrel5555 »

This is stirring up an old topic, but isn't it slightly weird that the petardier is worse at his job (busting down buildings and what not) than the assassin is :lol: ? And that guy is supposed to specialise in a completely different field of work, and is also invisible!
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SirPat
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Re: Armoured petardier

Post by SirPat »

yeah
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Badnorth
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Re: Armoured petardier

Post by Badnorth »

Squirrel5555 wrote: Tue Aug 11, 2020 11:16 pm This is stirring up an old topic, but isn't it slightly weird that the petardier is worse at his job (busting down buildings and what not) than the assassin is :lol: ? And that guy is supposed to specialise in a completely different field of work, and is also invisible!
Yes
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Badnorth
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Re: Armoured petardier

Post by Badnorth »

He should have atleast more bonuses to buildings , or have a huge bonus to gates and gets to be trained at TC .
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SirPat
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Re: Armoured petardier

Post by SirPat »

and maybe seige workshop patards wouldnt really destroy walls that effectively so I believe he should have an effect known as gate breaching (only affects gates and palisade gates) when petardier attacks a gate it give the gate breached effect desc. makes this unit passable by anyone
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Badnorth
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Re: Armoured petardier

Post by Badnorth »

Well petard was really meant to be used for breaching gates so yeah a breaching aura will be good.Or just make it simplistic making it have huge bonuses to a gate .
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SirPat
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Re: Armoured petardier

Post by SirPat »

they were used to open gates(blasting gates) so that they could enter it
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Badnorth
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Re: Armoured petardier

Post by Badnorth »

Image
Petard is also shaped like this .
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SirPat
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Re: Armoured petardier

Post by SirPat »

itll be nice if he had a transform to set the petard
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Endru1241
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Re: Petardier rebalance

Post by Endru1241 »

I splitted the topic.
I agree with rebalance need - he seems really weak for 3 turn sacrifice.
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Badnorth
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Re: Petardier rebalance

Post by Badnorth »

My proposal

Trained at : Barracks , Castle/High
Cost : 3
Hp : 16
Att: 7
Spd: 3
Armor: 0/2
Sight: 4
Aoe; 1
Active ability : Suicide
Bonuses:
120% Buildings +9
180% Fortifications +15
300% Walls +21
1000% Gates +70
1500% Mega Buildings +105

I hope my bonuses are right .
I think this should bypass armor.
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