Viking ship rebalance IMPLEMENTED

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Badnorth
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Viking ship rebalance IMPLEMENTED

Post by Badnorth »

Viking ship is too costy I suggest reducing its cost to 5 or 6 since they can only do one thing and that is to attack while inside & It is very effective and usefull in land and sea battles but I think its cost is too high.
Also maybe just make it trainable at nordic hall.
Isn't 7 turns a bit long ?
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Endru1241
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Re: Viking ship cost reduce to 6

Post by Endru1241 »

It has cost 6 already.
It is trainable at nordic hall and docks.
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SirPat
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Re: Viking ship cost reduce to 6

Post by SirPat »

Should it really cost 6? I think it should change to 4-5 or give it some special nordic halls upgrades, is it trainable at the nordic halls? How about give it techs like long decks +1 carry, or a tech that gives +2 p.armor to carried units.
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Badnorth
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Re: Viking ship cost reduce to 6

Post by Badnorth »

Lol it is six but my brain first told me it was 7
I kinda agree with SirPat
It should be 5 but can only be trained at nordic hall
Also a tech like sirpat said Long decks..it would be cool to carry 2 units at a time.
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SirPat
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Re: Viking ship cost reduce to 6

Post by SirPat »

Yeah having 2guys to defend the ship will be more effective and so that you can bring 1 guy for repairs and 1 guy for protection
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Endru1241
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Re: Viking ship cost reduce to 6

Post by Endru1241 »

Giving it more carry space would allow for tc-like defence tactics.
I wouldn't ever want to see fire archer hidden behind hoplite.
As for the cost change for 5 - I am not sure it's really needed.
Longships have unique properties, which allows for unconventional tactics - it has it's use.
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Endru1241
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Re: Viking ship rebalance IMPLEMENTED

Post by Endru1241 »

It got boarding ship category, which lessens damage from many ships.
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