Peasants as no upgrade units

Put here any ideas, suggestions about unit or structure properties.
Post Reply
User avatar
DreJaDe
Posts: 2382
Joined: Sun May 12, 2019 10:19 pm

Peasants as no upgrade units

Post by DreJaDe »

I feel like this is totally okay and makes the no upgrade game more interesting.

Not that game breaking mor really affects it very much on the matter.
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Peasants as no upgrade units

Post by Endru1241 »

Hold the thought before seeing in action new "No upgrades" game after next version.
In the upcoming huge pack some more upgrades are moved to be free:
Units: Battering Ram, Foot Knight, Monk;
Buildings: Dock, Blacksmith.
And techs: Infantry armor lv1, Archer armor lv1, Cavalry armor lv1, Ranged damage lv1, Ranged reach lv1, Sword mastery lv1 and (ability) extensions of last three
Age of Strategy design leader
Post Reply

Return to “Unit balancing”