Make Wolf Hole bypass armour.

Put here any ideas, suggestions about unit or structure properties.
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phoenixffyrnig
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Make Wolf Hole bypass armour.

Post by phoenixffyrnig »

Inspired by two Berzerkers taking only 1 damage when falling into this pit of nastiness, and being able to carry on their lives unmolested. (Once against me, and once in my favour, so a balanced opinion rather than a sulk).

Simple suggestion, but might require a bit of rebalancing to bonus dam. For me, flavour wise, the weight of armour would likely make a fall worse, certainly it would do little to protect against the internal stresses, not to mention harder to climb out. And from a practicality point of view it is currently easy to nullify a wolf hole by picking the right footman to take one for the team and walk him merrily in.
I also play an RTS game called Life 8-)
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Endru1241
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Location: Poland

Re: Make Wolf Hole bypass armour.

Post by Endru1241 »

I agree.

Changed in the assets.
Also damage bonuses changed to vs foot light armored +30%, vs foot medium armored +50%, vs foot heavy armored +70%, vs mounted +200%.

Infantry organisation should not have much impact, while armor type should.
Age of Strategy design leader
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