tc rooster rework

Put here any ideas, suggestions about unit or structure properties.
User avatar
DreJaDe
Posts: 2383
Joined: Sun May 12, 2019 10:19 pm

Re: tc rooster rework

Post by DreJaDe »

Nah, I think archer nerf is what's more needed.

Like remove the a +1 range or smt.

Melee already looks good for me, and my Romans almost lost to normal men at arms.
User avatar
phoenixffyrnig
Posts: 774
Joined: Fri Nov 29, 2019 1:07 pm
Location: It changes, frequently.

Re: tc rooster rework

Post by phoenixffyrnig »

I've suggested an archer nerf
suggestions to kick out of TC roster and into their respective factories...
Longbowman - surely the best pound for pound archer.
Trust me, that one change would make a huge difference! I could argue to boot Ranger out too, but they are already underused and a little bit weak tbf
I also play an RTS game called Life 8-)
And I also like drinking beer! :D
User avatar
b2198
Posts: 798
Joined: Mon Aug 30, 2021 5:48 pm
Location: Brazil

Re: tc rooster rework

Post by b2198 »

With buffs unique to their cultures these archers won't be as strong because they won't be able to apply herbalist or steppe support poisons (though you can argue that spamming infantry + bards could be stronger if you get to the enemy before a certain amount of archers are trained, but after that point your only hope of getting nearby is with wagons or siege mantlet/tower).
Green is the correct color, other colors are "less correct".
Post Reply

Return to “Unit balancing”