Fisherman +1 ability range

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Aral_Yaren
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Fisherman +1 ability range

Post by Aral_Yaren »

Hi, hope we're all fine today,

Fisherman only has 2 ability range, tbs, if one is willing to use him, a meat shield should guard him when cover spot like siege tower or mantlet isn't ready yet. Not counting his miss chance, 2 range ability is kinda risk imho.

May fisherman get 3 ability range, the sparks that Onmyoji now get too? I'd be rising his use in MP.

Thanks!
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Re: Fisherman +1 ability range

Post by Hyuhjhih »

Aral_Yaren wrote: Sun Apr 18, 2021 2:41 pmsparks
Knock knock... :P :lol: 😋

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Re: Fisherman +1 ability range

Post by Hyuhjhih »

I am one of the guys who won't risk a 3 turn rare unit, to purposely sacrifice within a hand length apart from enemy.
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Badnorth
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Re: Fisherman +1 ability range

Post by Badnorth »

I guess this is fine. I wonder if a fisherman in real life can throw a net with metal parts as far as a longer pike in length.
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makazuwr32
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Re: Fisherman +1 ability range

Post by makazuwr32 »

It is not impossible so realistic-wise it is fine.
I know 2 fishermen who can throw net up to 10 meters away. Alas that is highly depending on wind and throw net against the wind that far is not possible, especially if wind is strong by itself.
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godOfKings
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Re: Fisherman +1 ability range

Post by godOfKings »

Btw can fisherman throw net from tower and siege tower?
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SirPat
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Re: Fisherman +1 ability range

Post by SirPat »

I know they can still do

And yeah 3 range on fisherman bruh will be very helpfull, commonly Ill just bring one to catch people cause itll be risky if I brought many and they all die so having 3 range would really help
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godOfKings
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Re: Fisherman +1 ability range

Post by godOfKings »

Realistically u also cannot persuade people to join ur side by screaming at them from 50 metres away, but priests with 4 tile range can do it, so i m up for 3 range net throwing
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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SirPat
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Re: Fisherman +1 ability range

Post by SirPat »

godOfKings wrote: Sat May 01, 2021 12:12 pm Realistically u also cannot persuade people to join ur side by screaming at them from 50 metres away, but priests with 4 tile range can do it, so i m up for 3 range net throwing
:lol: Good point

Yeah +1range! +1range!
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makazuwr32
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Re: Fisherman +1 ability range

Post by makazuwr32 »

godOfKings wrote: Sat May 01, 2021 12:12 pm Realistically u also cannot persuade people to join ur side by screaming at them from 50 metres away, but priests with 4 tile range can do it, so i m up for 3 range net throwing
Megaphones will help you.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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L4cus
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Re: Fisherman +1 ability range

Post by L4cus »

i forgot megaphones existed from antiquity
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Re: Fisherman +1 ability range

Post by Hyuhjhih »

How about bluetooth telephony plugs🤠🤓😎😝🤣
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L4cus
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Re: Fisherman +1 ability range

Post by L4cus »

could be a good tech to implement
now ur spell reaches all map
cost 10000000 turns
affects scout dog
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Hyuhjhih
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Re: Fisherman +1 ability range

Post by Hyuhjhih »

L4cus wrote: Sun May 02, 2021 12:49 am could be a good tech to implement
now ur spell reaches all map
cost 10000000 turns
affects scout dog
Cost 10000000 would do good for Satelite communications tech :lol:
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