Make At Cannons Range 2

Things that did not fit to the other parts
Post Reply
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Make At Cannons Range 2

Post by samuelch »

Currently at cannons are 1 speed and 1 range. The counterattack is devastating. Perhaps range 2 for it's disadvantage
User avatar
Shark guy 35
Posts: 1294
Joined: Mon May 11, 2020 6:00 pm
Location: The United States Of America
Contact:

Re: Make At Cannons Range 2

Post by Shark guy 35 »

While it is a good idea, it wouldn't be fair if a 75mm at cannon has two range but m4 Sherman has 1 range in spite of having the same calibre bore.
"A good plan, violently executed now, is better than a perfect plan next week".
-General George S. Patton
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Make At Cannons Range 2

Post by samuelch »

Or ability attack can work too. Ability attack means no counterattack
User avatar
Shark guy 35
Posts: 1294
Joined: Mon May 11, 2020 6:00 pm
Location: The United States Of America
Contact:

Re: Make At Cannons Range 2

Post by Shark guy 35 »

My idea was to make an ability for AT cannons so that they can camouflage. Then when an enemy tank drives nearby, the at cannon has a chance to shoot first. But these are all good ideas. I suppose we could hold a vote.
"A good plan, violently executed now, is better than a perfect plan next week".
-General George S. Patton
User avatar
DreJaDe
Posts: 2383
Joined: Sun May 12, 2019 10:19 pm

Re: Make At Cannons Range 2

Post by DreJaDe »

For me the ability is the best.
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Make At Cannons Range 2

Post by Puss_in_Boots »

I think a spec to be unable to take counterattack is in order. That is if the dev agrees.
OLÉ
Post Reply

Return to “Others”