I was reading about recovery vehicles and noticed that they where more common in combat than i ever would imagine... Tires/Tracks, suspension or engines broken, internal burnings... Or the tanks were stuck somewhere really weirdly like when falling from a cliff or sinking when attempting to cross a river... Things that were too much complex for the own crew to fix that forced them to wait for a recovery vehicle or leave the vehicle behind... So i was thinking that would be nice to have:
- Stats for vehicles like "engine broken", "weapons broken", "crew member killed"... To reduce their effectiveness.
- Vehicles can leave their hull after being knocked out of combat or after being left by the crew.
- Recovery vehicles to fix and bring back these broken tanks to the field.
Vehicle stats/wrecks and Recovery Vehicles. ANSWERED
Things that did not fit to the other parts
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Re: Vehicle stats/wrecks and Recovery Vehicles. ANSWERED
Post by Stratego (dev) »
I try to keep the game (all games) simple, and this would complicate it as i feel.
the "wreck" part could be (like in AOF corpses) but we need to have some role of these wrecks.
the "wreck" part could be (like in AOF corpses) but we need to have some role of these wrecks.
Re: Vehicle stats/wrecks and Recovery Vehicles. ANSWERED
I don't think, would not be much different from the corpse and rise the death mechanic from aof adapted to reality, but unlike on aof, units can't ocuppy a tile if there is one broken tank on it, being a sort of wall, but it could be easilly destroyed (like 5/15 health depending on vehicle class) or recovered by one recovery vehicle.
Stay Awesome!
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