there may be boundary logic in the game
(each country has its own area)
-I think it can only be done in skirmish mode for now, let's have our country's border in 9 squares within 1 square of the city we have at the beginning of the game, and we will have more regions as we advance our soldiers (Planes cannot capture regions)
-The map editor has the ability to add borders, and it can be understood which country has where at the beginning of the game (A border can be added to the campaign later)
The borders
Re: The borders
sadly probably not codable due to engine limitations
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Forum link:
viewforum.php?f=359
Discord link:
https://discord.gg/BwnPATZtfr
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Re: The borders
if it is just decorational thing it is doable.
if not only decoration than what is the logic nedeed?
if not only decoration than what is the logic nedeed?
Re: The borders
Hi there,
What exactly would these regions do for the player? As I have seen in other games, regions produce resources for the player, but we don't have resources in our game. Perhaps these regions could function like oil wells do in AOMW?
Just thinking out loud,
What exactly would these regions do for the player? As I have seen in other games, regions produce resources for the player, but we don't have resources in our game. Perhaps these regions could function like oil wells do in AOMW?
Just thinking out loud,
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Re: The borders
Hi
In fact, the factories or defenses we set up in the game can only be built in our region, not against the enemy's territory
In fact, the factories or defenses we set up in the game can only be built in our region, not against the enemy's territory
Re: The borders
Thank you for further explaining,
I don't think anyone builds factories or airports in close to the enemy. The only exception to this may be barracks, so this idea could come in handy for the defender. However, as you were saying, the territory range must be long (like 11 tiles) to really get the benefits. Perhaps this could work:
I don't think anyone builds factories or airports in close to the enemy. The only exception to this may be barracks, so this idea could come in handy for the defender. However, as you were saying, the territory range must be long (like 11 tiles) to really get the benefits. Perhaps this could work:
- Regions could decrease the mend rate of engineers and infantry.
- The territory range would be projected from villages and defensive units only.
- Range would be 4 tiles (upgradable to 5 tiles)
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.