The borders

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Gameland
Posts: 6
Joined: Wed Jan 05, 2022 5:38 pm

The borders

Post by Gameland »

there may be boundary logic in the game
(each country has its own area)

-I think it can only be done in skirmish mode for now, let's have our country's border in 9 squares within 1 square of the city we have at the beginning of the game, and we will have more regions as we advance our soldiers (Planes cannot capture regions)

-The map editor has the ability to add borders, and it can be understood which country has where at the beginning of the game (A border can be added to the campaign later)
TrueSlav
Posts: 381
Joined: Sat Apr 18, 2020 6:33 am
Location: Gulag No.22

Re: The borders

Post by TrueSlav »

sadly probably not codable due to engine limitations
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Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: The borders

Post by Stratego (dev) »

if it is just decorational thing it is doable.

if not only decoration than what is the logic nedeed?
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: The borders

Post by Belfry777 »

Hi there,

What exactly would these regions do for the player? As I have seen in other games, regions produce resources for the player, but we don't have resources in our game. Perhaps these regions could function like oil wells do in AOMW?

Just thinking out loud,
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Gameland
Posts: 6
Joined: Wed Jan 05, 2022 5:38 pm

Re: The borders

Post by Gameland »

Hi

In fact, the factories or defenses we set up in the game can only be built in our region, not against the enemy's territory
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: The borders

Post by Belfry777 »

Thank you for further explaining,

I don't think anyone builds factories or airports in close to the enemy. The only exception to this may be barracks, so this idea could come in handy for the defender. However, as you were saying, the territory range must be long (like 11 tiles) to really get the benefits. Perhaps this could work:
  • Regions could decrease the mend rate of engineers and infantry.
  • The territory range would be projected from villages and defensive units only.
  • Range would be 4 tiles (upgradable to 5 tiles)
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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