Doctrines
Doctrines
I already posted this on my topic "military academies" but I think this truly belongs here.
New techs for military academies to reserch- doctrines!
Doctrines would be techs that buff certain units and unlcok new ones.
Reserching one of them locks the player from reserching the others.
Here's some of them:
Avaible to USSR:
1.Deep battle doctrine- Tank oriented, adds +25% damage for tanks and +2 speed.
new units:
Desant infantry- enters the battle as a T-34/76 tank. It's only diffrence from the defualt tank is
it's abillity to spawn Soviet SMG infantry but only once.
Shook troopers- quick and powerfull, low health being it's weakness this unit will be great when mixed
with tanks. Stats same as the German panzerjager but +1 speed and the abillity to throw an RG-42 grenade.
2.Scorched Earth doctrine- Infantry oriented, adds the abillity for certain units to throw a molotov
cocktail and adds +15% of thermal damage against infantry and structures.
New abilities and units:
Certain artillery units gain the abillity to launch an incidinary shell which heavily damages structures
and infantry.
Political commisarr- Can use propaganda leaflets on enemy units, making them question their own morals, has the
probability to convert said units.
Avaible to Germany:
1.Blitzkrieg doctrine- tank oriented +25% damage and +2 speed for tanks
new units:
Mechanized infantry- A fast moving infantry unit that can convert into an Sd.Kfz. 8 half track.
2.Defensive doctrine- Structure oriented. Enables the player to build new fortification structures.
+10% health to strutures.
Some artillery units can launch smoke shells on large distances, confusing enemy units.
New units:
Luftwaffe engineers- These can throw demolition charges that heavily damage enemy structures.
Cemented Panther turrets- Hard to hit and destroy.
S-mines- mines with +100% damage against infantry
New techs for military academies to reserch- doctrines!
Doctrines would be techs that buff certain units and unlcok new ones.
Reserching one of them locks the player from reserching the others.
Here's some of them:
Avaible to USSR:
1.Deep battle doctrine- Tank oriented, adds +25% damage for tanks and +2 speed.
new units:
Desant infantry- enters the battle as a T-34/76 tank. It's only diffrence from the defualt tank is
it's abillity to spawn Soviet SMG infantry but only once.
Shook troopers- quick and powerfull, low health being it's weakness this unit will be great when mixed
with tanks. Stats same as the German panzerjager but +1 speed and the abillity to throw an RG-42 grenade.
2.Scorched Earth doctrine- Infantry oriented, adds the abillity for certain units to throw a molotov
cocktail and adds +15% of thermal damage against infantry and structures.
New abilities and units:
Certain artillery units gain the abillity to launch an incidinary shell which heavily damages structures
and infantry.
Political commisarr- Can use propaganda leaflets on enemy units, making them question their own morals, has the
probability to convert said units.
Avaible to Germany:
1.Blitzkrieg doctrine- tank oriented +25% damage and +2 speed for tanks
new units:
Mechanized infantry- A fast moving infantry unit that can convert into an Sd.Kfz. 8 half track.
2.Defensive doctrine- Structure oriented. Enables the player to build new fortification structures.
+10% health to strutures.
Some artillery units can launch smoke shells on large distances, confusing enemy units.
New units:
Luftwaffe engineers- These can throw demolition charges that heavily damage enemy structures.
Cemented Panther turrets- Hard to hit and destroy.
S-mines- mines with +100% damage against infantry
Support the new project set in the 1850s to the 1930s.
Forum link:
viewforum.php?f=359
Discord link:
https://discord.gg/BwnPATZtfr
Forum link:
viewforum.php?f=359
Discord link:
https://discord.gg/BwnPATZtfr
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Re: Doctrines
Sounds tempting but complicated
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Re: Doctrines
But the possibility are endless! maybe we can add also a japanese version and a english one.
Re: Doctrines
for Japan it can be for example:
sea landing doctrine:
sea transport cost -1 and speed +1
chi-ha cost -1
O-I cost -1
adds momi class destroyer ability to transport 1 unit
Bombing from sea doctrine:
all battleships cost -1
all infantry hp +2
Furutaka and minekaze cost -1
adds one more action per turn for battleships
for UK:
tanks doctrine:
superheavy tanks cost -1
tanks armor +4
lend leased units cost -1
TOG II superheavy tank
artillery doctrine:
QF-25 range +1
Battleships range +1
British van cost -1
ability for british AA to look horizontally and hit tanks (like with German and Soviet AA)
sea landing doctrine:
sea transport cost -1 and speed +1
chi-ha cost -1
O-I cost -1
adds momi class destroyer ability to transport 1 unit
Bombing from sea doctrine:
all battleships cost -1
all infantry hp +2
Furutaka and minekaze cost -1
adds one more action per turn for battleships
for UK:
tanks doctrine:
superheavy tanks cost -1
tanks armor +4
lend leased units cost -1
TOG II superheavy tank
artillery doctrine:
QF-25 range +1
Battleships range +1
British van cost -1
ability for british AA to look horizontally and hit tanks (like with German and Soviet AA)
Re: Doctrines
If you like the idea then I'm going to make more but for now:
commisarr Ability:
Similarly to the missionary from AoS, this unit is able to convert units.
commisarr Ability:
Similarly to the missionary from AoS, this unit is able to convert units.
Support the new project set in the 1850s to the 1930s.
Forum link:
viewforum.php?f=359
Discord link:
https://discord.gg/BwnPATZtfr
Forum link:
viewforum.php?f=359
Discord link:
https://discord.gg/BwnPATZtfr
Re: Doctrines
Or simply rename them to commisarr, to avoid some controversies.
Support the new project set in the 1850s to the 1930s.
Forum link:
viewforum.php?f=359
Discord link:
https://discord.gg/BwnPATZtfr
Forum link:
viewforum.php?f=359
Discord link:
https://discord.gg/BwnPATZtfr
- BrenoHenrique
- Posts: 1150
- Joined: Mon Oct 05, 2020 4:24 am
- Location: Caxambu MG Brazil
Re: Doctrines
would you like some help? in the production of images if yes tell me what I will do.
AoWW and AoMW graphic designer
Re: Doctrines
Sadly, as far as I know this idea was rejected.BrenoHenrique wrote: ↑Fri Apr 02, 2021 6:37 pmwould you like some help? in the production of images if yes tell me what I will do.
Support the new project set in the 1850s to the 1930s.
Forum link:
viewforum.php?f=359
Discord link:
https://discord.gg/BwnPATZtfr
Forum link:
viewforum.php?f=359
Discord link:
https://discord.gg/BwnPATZtfr
- BrenoHenrique
- Posts: 1150
- Joined: Mon Oct 05, 2020 4:24 am
- Location: Caxambu MG Brazil
Re: Doctrines
understood.TrueSlav wrote: ↑Fri Apr 02, 2021 6:38 pmSadly, as far as I know this idea was rejected.BrenoHenrique wrote: ↑Fri Apr 02, 2021 6:37 pmwould you like some help? in the production of images if yes tell me what I will do.
AoWW and AoMW graphic designer
Re: Doctrines
but hey, maybe it will be in AoMW?BrenoHenrique wrote: ↑Fri Apr 02, 2021 6:39 pmunderstood.TrueSlav wrote: ↑Fri Apr 02, 2021 6:38 pmSadly, as far as I know this idea was rejected.BrenoHenrique wrote: ↑Fri Apr 02, 2021 6:37 pm
would you like some help? in the production of images if yes tell me what I will do.
Support the new project set in the 1850s to the 1930s.
Forum link:
viewforum.php?f=359
Discord link:
https://discord.gg/BwnPATZtfr
Forum link:
viewforum.php?f=359
Discord link:
https://discord.gg/BwnPATZtfr
- BrenoHenrique
- Posts: 1150
- Joined: Mon Oct 05, 2020 4:24 am
- Location: Caxambu MG Brazil