incendiary rounds

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Shark guy 35
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incendiary rounds

Post by Shark guy 35 »

Tech for fighter planes. Gives them a 30% chance to inflict burning effect on other air units. Requires industry level 2. Costs 5 turns. Buildable at TC.
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NurKaiser
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Re: incendiary rounds

Post by NurKaiser »

Shark guy 35 wrote: Fri Dec 11, 2020 4:38 am Tech for fighter planes. Gives them a 30% chance to inflict burning effect on other air units. Requires industry level 2. Costs 5 turns. Buildable at TC.
may be in airport?
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ZakTheBuilder1
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Re: incendiary rounds

Post by ZakTheBuilder1 »

Idk if they would do that because so planes are good
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Shark guy 35
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Re: incendiary rounds

Post by Shark guy 35 »

ZakTheBuilder1 wrote: Fri Dec 11, 2020 12:33 pm Idk if they would do that because so planes are good
I think it would be useful for taking out heavy bombers like the b-17 because they have good counterattack.
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ZakTheBuilder1
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Re: incendiary rounds

Post by ZakTheBuilder1 »

Yea like there is a chance for the bombs inside to explode and it damages all nearby enemy things
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Veritum Nazarenvs
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Re: incendiary rounds

Post by Veritum Nazarenvs »

This is a very good idea! maybe we can later implement Napalm in the game.
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Shark guy 35
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Re: incendiary rounds

Post by Shark guy 35 »

Veritum Nazarenvs wrote: Tue Dec 15, 2020 2:30 am This is a very good idea! maybe we can later implement Napalm in the game.
I think that's only from Vietnam war, but firebombing did exist in WWII
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