US Techs
US Techs
Medium Tank I 4 turns= unlock M3 lee tank
Medium Tank II 5 turns= Unlock m4 Sherman Req:Medium tank I
M1a1 carbine 4 turns= Increase rifleman power
Paratroopers 2 turns= Unlock paratroopers and c47 douglas Req:M1a1 Carbine
Conscription 6 turns= +hp of all infantries except smgs
Cheaper SMGs M3 grease gun 5 turns=+hp for smgs
M1a1 bazooka 5 turns= Unlock bazooka
M1 helmet 5 turns= Increase infantries hp
Oil Sanction 5 turns= Decrease refuel ability cooldown by 1.
P51 Mustang 6 turns= Unlock 51 mustang
Medium Tank II 5 turns= Unlock m4 Sherman Req:Medium tank I
M1a1 carbine 4 turns= Increase rifleman power
Paratroopers 2 turns= Unlock paratroopers and c47 douglas Req:M1a1 Carbine
Conscription 6 turns= +hp of all infantries except smgs
Cheaper SMGs M3 grease gun 5 turns=+hp for smgs
M1a1 bazooka 5 turns= Unlock bazooka
M1 helmet 5 turns= Increase infantries hp
Oil Sanction 5 turns= Decrease refuel ability cooldown by 1.
P51 Mustang 6 turns= Unlock 51 mustang
Re: US Techs
These really are not techs these are building rights. We need techs like infantry training, Fighter pilot training and stuff of this sort.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: US Techs
These ARE techs. To unlock units in way like ballistics do in aos. As for these you suggesting no.
Not now at least. We need to make all units useful and usable as some points of fight progression. Some early ones, others after few researches.
And some of them are actually increase stats which i really think is debatable. I need to look on last version of all us, german and soviet units to make the list of missing techs.
Not now at least. We need to make all units useful and usable as some points of fight progression. Some early ones, others after few researches.
And some of them are actually increase stats which i really think is debatable. I need to look on last version of all us, german and soviet units to make the list of missing techs.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: US Techs
Maka, what is suggested here is NOT techs, most of these are unlock timers in a sense. And like Ballistics and how it opens up many different units so should techs.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: US Techs
These must be researched to unlock as ballistics. These are not timers which auto unlock units.
Just places where they need to be researched are not specified.
Just places where they need to be researched are not specified.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: US Techs
In my opinion all techs should open more units than just one especially for AOWW.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: US Techs
Well try then work in reality on several projects: for example of new tank, new gun and new plane at the same time. As real engeneer - making concept, making prototypes...
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: US Techs
Well thinking of some simple techs, how about something like this 1942 airplanes, or tanks, types of MG's and stuff like that.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: US Techs
No.
This way why i like this design also means that you need to be careful what you want to research. And not just complete 3-4 researches and you have best possible units for your nation.
This way why i like this design also means that you need to be careful what you want to research. And not just complete 3-4 researches and you have best possible units for your nation.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: US Techs
True
But.. if we make the game a "tech based game" their are a lot of techs that need to be implemented, although I like the point you made about the
Advanced construction -
D.U.M.B.S - deep under ground military bases
Concrete towers
Concrete bunkers
Infantry training -
Gives + 2 power
Gives + 2 armor
Gunnery -
Gives artillery and ships a less chance to miss by 15%
chance to shoot at tracks.
These are just ideas please give yours!!
But.. if we make the game a "tech based game" their are a lot of techs that need to be implemented, although I like the point you made about the
however they must not be building rights as they are currently. Here are some ideas..And not just complete 3-4 researches
Advanced construction -
D.U.M.B.S - deep under ground military bases
Concrete towers
Concrete bunkers
Infantry training -
Gives + 2 power
Gives + 2 armor
Gunnery -
Gives artillery and ships a less chance to miss by 15%
chance to shoot at tracks.
These are just ideas please give yours!!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: US Techs
About "infantry training": we already discussed that and i'm completely against this tech.
This "Dumbs" need better name, availible for everyone, allows construction of long-term firing bunkers: has extremal protection from tanks and airplanes, can be captured by infantry or destroyed by artillery. Can be built everywhere exept water (on mountains needs different version with higher cost).
And last thing - ww2 was also war of techs. For example all german tanks used only gasoline and were extremly vurable to fire while soviet tanks used from 1941 diesel which is much less burnable and thus they weren't so vurable to fire. (But they could explode if were shot to the shells as any other tank)
This "Dumbs" need better name, availible for everyone, allows construction of long-term firing bunkers: has extremal protection from tanks and airplanes, can be captured by infantry or destroyed by artillery. Can be built everywhere exept water (on mountains needs different version with higher cost).
And last thing - ww2 was also war of techs. For example all german tanks used only gasoline and were extremly vurable to fire while soviet tanks used from 1941 diesel which is much less burnable and thus they weren't so vurable to fire. (But they could explode if were shot to the shells as any other tank)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: US Techs
well there are some idea, how about better command that makes officers better in power and bonus effects.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Re: US Techs
Some of techs increase stats.
Re: US Techs
Yes I think that most techs should upgrade units not make the ability to make more.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.