Light Machine Gun (LMG)

Here talk about technologies that can be invented.
IMPORTANT!: Every tech type should be in a separate topic.
So if you have a new tech idea than open a new topic for it!
Post Reply
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Light Machine Gun (LMG)

Post by samuelch »

Unlock new LMG unit. Cost=8 turns in tcs.
LMG unit stats
Cost=3
Hp=15
Speed=3
Power=8
Bonus against infantry=100%
Action=1/1
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Light Machine Gun (LMG)

Post by LordOfAles »

Can you tell me the differnce between the look of normal one and this light one so i can make an image?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Light Machine Gun (LMG)

Post by samuelch »

User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Light Machine Gun (LMG)

Post by samuelch »

User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Light Machine Gun (LMG)

Post by LordOfAles »

Sketch
Attachments
LMG us.png
LMG us.png (2.03 KiB) Viewed 5532 times
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Light Machine Gun (LMG)

Post by samuelch »

That's a nice start.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Light Machine Gun (LMG)

Post by Prof_GamerARCHIVED »

I suggest making the lmg unit some soldiers with some lmgs and the machine gun unit (which is already in the game) a stationary machine gun with a soldier. By the way, does any of you guys know where i can download the latest version of the game?
Success is not final, failure is not fatal: it is the courage to continue that counts.
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Light Machine Gun (LMG)

Post by LordOfAles »

Email the dev,he will give u a link which is updating regularly
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Light Machine Gun (LMG)

Post by Prof_GamerARCHIVED »

LordOfAles wrote:Email the dev,he will give u a link which is updating regularly
Why dont u give it to me?
Success is not final, failure is not fatal: it is the courage to continue that counts.
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Light Machine Gun (LMG)

Post by LordOfAles »

Only Daniel can send you dev version from his server,here is his gmail
zerotouchsystems on gmail
Last edited by LordOfAles on Tue Nov 21, 2017 2:42 pm, edited 1 time in total.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Light Machine Gun (LMG)

Post by Prof_GamerARCHIVED »

LordOfAles wrote:Only Daniel can send you dev version from his server,here is his gmail(Daniel,i hope its ok?)

zerotouchsystems on gmail
Thanks
Success is not final, failure is not fatal: it is the courage to continue that counts.
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Light Machine Gun (LMG)

Post by LordOfAles »

Let's not raise the cost and make a new unit out of this instead.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Light Machine Gun (LMG)

Post by Prof_GamerARCHIVED »

Agreed.
Success is not final, failure is not fatal: it is the courage to continue that counts.
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Light Machine Gun (LMG)

Post by LordOfAles »

Move this to units and structures forum.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Light Machine Gun (LMG)

Post by Prof_GamerARCHIVED »

Should i make a new topic there?
Success is not final, failure is not fatal: it is the courage to continue that counts.
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Light Machine Gun (LMG)

Post by LordOfAles »

Can't you move this to there? (You are the design leader). We should avoid having many needless topics.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Light Machine Gun (LMG)

Post by Prof_GamerARCHIVED »

I dont know how to move it. Im not sure if i even can to be honest.
Success is not final, failure is not fatal: it is the courage to continue that counts.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Light Machine Gun (LMG)

Post by Midonik »

Do you have inscription on up-left of a screen saying "moderator control panel"?
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Light Machine Gun (LMG)

Post by Prof_GamerARCHIVED »

Nope.
Success is not final, failure is not fatal: it is the courage to continue that counts.
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Light Machine Gun (LMG)

Post by LordOfAles »

So technicaly samuelch has design leader powers :/
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Light Machine Gun (LMG)

Post by Midonik »

Maybe any of them don't have,and they only make final decision.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Light Machine Gun (LMG)

Post by LordOfAles »

Ok i guess...
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Panchinarodestro
Posts: 25
Joined: Mon Sep 10, 2018 1:29 pm

Re: Light Machine Gun (LMG)

Post by Panchinarodestro »

Wait guys, why making a lmg unit

1) mg 42 is NOT a lmg. Mg 42 shoot 1500 rpm (if im not wrong) cab u immagine the recoil?

2) lmg was not a singolar unit that go around and shoot someone like in battlefield and cod. Lmg was used in addiction of the squads, because a single lmg is desined for the suppression of the enemy, not even kill him (some soldiers of the british army say that they were under a mg 42 fire for ten minutes and no bullets hit them, this because mg 42 was used for suppressing large area, but at the cost of a lot of precision. Same story with mg 34 but the rate of fire was lower.

In terms of the gane we can insted of adding a unit with lmg, a tech that add a +10/20% of damege and ina the case of the mg 34 istead of the bonus damegr we can had fear
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Light Machine Gun (LMG)

Post by Midonik »

You said that lmg is used in addition to squads, not a singular unit. So this one is a squad with lmg, not a singular unit, so no problem? Or at least should, image needs changes.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Light Machine Gun (LMG)

Post by samuelch »

The Mg42 is a general purpose machine gun. It can also be used to give suppressive fire. The Germans won't have hmg and lmg serperated. I have thought about bonus when units near an lmg units a couple of days ago. I just haven't posted it yet to make the best system.
Post Reply

Return to “Technologies”