AOW ToDo List

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Jasondunkel
Posts: 553
Joined: Wed Oct 16, 2019 2:52 pm

AOW ToDo List

Post by Jasondunkel »

here are the planned things

Only Json modifications (no coding needed)

- infantry attack: - needs details
a. all infantry units will be halved from their current strength
b. all infantry units receive a bonus of at least 200% against infantry. MG units of 250%.
c. a 50% bonus against buildings + mega buildings
d. flamethrower units should maintain their value in the value they make against buildings
e. "Volkssturm" normal attack force is reduced to 1
f. the simple AT-units like AT-Rifle, Panzerschreck 43, bazooka, piat, lunge anti tank , type4 at rockets should keep the values they have with current bonuses
g. in this connection it is important to change the fixed bonuses of bazooka and detention load, as well as hand grenades, which were changed
(is it ready since?)

- natural obstacle to long range vision:
a. mountains and forests should become a natural visual barrier
b. this is cancelled out by certain units, in part or in whole
c. partly: infantry reconnaissance units
whole: aircraft


- german panzerfaust:
the german panzerfaust must be revised
(a) it should only be available from tech lvl 2
b) it should then have a fixed damage of 40 damage no matter how good the unit that carries this weapon is.
c) there should be a research of 1 round from industry III
d) after research solid damages of 75
e) the panzergrenadiers may only have the panzerfaust from industry level II on
f) the attack value of the unit using the panzerfaust is not taken into account


- german haftholladung:
the german haftholladung must be revised
a) it should only be available from tech lvl 2 onwards
b) it should then make a fixed damage of 40 damage
i.e. the german infantry unit Panzerjäger may only have the haftholladung from industry level II
the attack value of the unit using the haftholladung is not taken into account


- hand grenades:
a. the hand grenades have a fixed damage of 20
b) the attack value of the unit using the hand grenade is not taken into account
counts for all units that use hand grenades


- Coastal Artillery:
may only be built in the area of a coast. so max in the second field of the coast and it should be a long coast not something where two three fields are water. that is not a coast.


- Iljuschin Il-4:
the aircraft needs a json and a image

- 12,8 cm Flak 40:
make a json and a image (is it the flakzwilling 40? if so than ready)


- Radartower:
make a json and an image
increases the visual range, but you can only see aircraft and ships. the visual field then extends to 8-10 tiles.

- torpedo attack:
torpedoes cannot attack units if there is land between them in their range

- the coastal guns:
for every country


- IDornier Do 335:
make a json and a image

- a-bomb: [NOT READY TO IMPLEMENT]
how to get the bomb
topic in work at a treat

- Stationary and mobile AAs: [NOT READY TO IMPLEMENT]
no matter how they are fired at
(a) RECTORS
B) direct bombing
c) direct attack by infantry
D) direct attack by tanks

the aa's have first strike


- self-built bridges: [NOT READY TO IMPLEMENT]
when units stand on these bridges
the engine reacts differently to attacks
a. with the new bomb capability, the unit on the bridge is attacked the bridge suffers no damage
b. if a tank attacks, the bridge is attacked the unit on the bridge is not damaged
c. if artillery attacks, the bridge is attacked the unit standing on it suffers no damage
d. when air-to-ground missiles shoot at bridges the bridge will be damaged not the units standing on it
why does engin react differently to the bombing ability?




Code modifications

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Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: AOW ToDo List

Post by Stratego (dev) »

updated ready with green, and questions with red.
@Jasondunkel
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