Special units for each nation

Here talk about units and structures.
IMPORTANT!: Every unit type and structure type should be in a separate topic.
So if you have a new unit idea than open a new topic for it!
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Prof_GamerARCHIVED
Posts: 571
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Location: Athens, Greece

Special units for each nation

Post by Prof_GamerARCHIVED »

USSR

IS 2 (stats)
Cost: 9
Hp: 85
Firepower: 36
Range: 1
Armor: 8
Explo. armor: 8
Speed: 3
Sight: 4

Its already strong enough, so we dont need to give it any bonuses i guese.

Image:
https://www.google.gr/search?q=is+2&cli ... Jlx4GymX2M:

T-46 (stats)
Cost: 3
Hp: 20
Firepower: 12
Range: 1
Armor: 2
Expl. Armor: 2
Speed: 5
Sight: 4

Bonus
Infantry: 50%

Image:
https://www.google.gr/search?q=t-46&cli ... ZNv1Tv0loM:

Red guards (stats)
Cost: 3
Hp: 18
Firepower: 6
Range: 1
Armor: 0
Expl. Armor: 0
Speed: 4
Sight: 3

Special ability: molotov (deals 100% more damage to fortifications, buildings and infantry and 20% to vehicles and tanks).

Bonus
Infantry: 50%

Armored infantry (stats)
Cost: 3
Hp: 25
Firepower: 8
Range: 1
Armor: 1
Expl. Armor: 1
Speed: 3
Sight: 2

Bonus
Infantry: 50%

57mm anti tank gun ZiS-2 (stats)
Cost: 4
Hp: 12
Firepower: 3
Range: 1
Armor: 1
Expl. armor: 1
Speed: 1
Sight: 2

Bonus
Light tanks: 1000%
Sherman: 100%
T-34: 100%
Panzer III: 600%
Panther: 100%
Heavy tanks: 100%
Hellcat: 1000%
SU76: 1000%
Marder: 1000%
Ho-ni: 1000%
M7 Priest: 1000%
M12 GMC: 1000%
Katyusha: 1000%
Hummel: 1000%
AA M16: 1000%
Wilberwind: 1000%
AA GAZ: 1000%

Image:
https://www.google.gr/search?q=zis+2&cl ... Aec68LhQQM:

USA

Paratroopers (stats)
Cost: 3
Hp: 21
Firepower: 8
Range: 1
Armor: 0
Expl. armor: 0
Speed: 4
Sight: 3

Bonus
Infantry: 50%

C-46 transport plane (stats)
Cost: 3
Hp: 30
Firepower: 0
Range: 1
Armor: 1
Expl. armor: 1
Speed: 7
Sight: 5

Image:
https://www.google.gr/search?q=c46+tran ... j_qrdo2BvM:

This unit works like the transport, but it can move in all kinds of terrains. It can load 3 paratrooper units and unload them in every land tile the player wants. It can also load very lightly armored vehicles (m3 halftrack, willys jeeb, ba-64, kubelwagen and other lightly armored vehicles that get added into the game in the future).

Vultee A-31 dive bomber (stats)
Cost: 7
Hp: 30
Firepower: 8
Range: 1
Armor: 1
Expl. armor: 1
Speed: 6
Sight: 6

Bonus
Ships: 2000%
Structures: 500%
Infantry: 100%
Light tanks: 700%
Medium tanks: 500%
Heavy tanks: 300%
Tank destroyers: 700%
Anti air guns: 800%
Anti air vehicles: 700%
Artillery: 700%

Image:
https://www.google.gr/search?q=vultee+a ... R-u8U5PA5M:

T20 (stats)
Cost: 4
Hp: 35
Firepower: 20
Range: 1
Armor: 3
Expl. armor: 3
Speed: 4
Sight: 3

Bonus
Infantry: 50%
Light tanks: 100%
Medium tanks: 50%
Heavy tanks: 20%

Image:
https://www.google.gr/search?client=tab ... 0o7nDO3u_M:

M22 Locust (stats)
Cost: 3
Hp: 22
Firepower: 10
Range: 1
Armor: 1
Expl. armor: 1
Speed: 4
Sight: 4

Bonus
Infantry: 50%
Light tanks: 20%
Artillery: 20%

Image:
https://www.google.gr/search?q=m22+locu ... IEPgQYk2DM:

Germany

Elefant (stats)
Cost: 10
Hp: 140
Firepower: 24
Range: 1
Armor: 12
Expl. armor: 12
Speed: 3
Sight: 3

Bonus
Light tanks: 300%
Medium tanks: 200%
Heavy tanks: 100%

Image:
https://www.google.gr/search?q=elefant+ ... DUN-mH_rMM:

Sturmtiger (stats)
Cost: 8
Hp: 40
Power: 30
Range: 3
Armor: 4
Expl. armor: 4
Speed: 2
Sight: 3

Bonus
Infantry: 100%
Structures: 100%

Image:
https://www.google.gr/search?q=sturmtig ... 9_i3qEN4KM:

SdKfz 221 (stats)
Cost: 2
Hp: 18
Firepower: 6
Range: 1
Armor: 1
Expl. armor: 1
Speed: 6
Sight: 4

Bonus
Infantry: 300%
Panzer I: 100%
Panzer II: 100%
Bt-7: 50%
M3 Stuart: 50%

Image:
https://www.google.gr/search?client=tab ... oy5komsHcM:

Stormtroopers (stats)
Cost: 3
Hp: 20
Firepower: 10
Range: 1
Armor: 0
Expl. Armor: 0
Speed: 4
Sight: 3

Bonus
Infantry: 50%

Ability: stick granade (deals 100% more damage to infantry and 20% more damage to vehicles).

Heinkel He 177 heavy bomber (stats)
Cost: 7
Hp: 34
Firepower: 13
Range: 1
Armor: 1
Expl. armor: 1
Speed: 5
Sight: 5

Bonus
Town: 1000 %
Sherman: 600 %
Fletcher: 1500 %
Hellcat: 600 %
Sumner class Destroyer: 1500 %
US Infantry: 400 %
Cruiser Northhampton: 1500 %
Bofors 40: 100 %
M101 Howitzer: 400 %
Transport Jimmy: 600 %
US Machine gun: 400 %
US Anti tank gun: 400 %
US Sandbag bunker: 1200 %
M26 Pershing: 500 %
M3 Stuart: 600 %
US Caltrops: 1200 %
Battleship Wyoming: 1500 %
US Airport: 1200 %
US Tank factory: 1000 %
Willy Jeep 600: %
AA M16: 100 %
Transport Higgins boat: 1500 %
Aircraft Carrier Lexington: 3000 %
M12 GMC: 100 %
US Fixed artillery: 1000 %
M7 Priest: 700 %
US Flamethrower: 400 %
US Fixed AA: 1000 %
US Shipyard: 1000 %
US Mortar: 400 %
Panzer III: 600 %
Type 1934A-class destroyer: 1500 %
Marder II: 600 %
Elbing-class torpedo boat: 1500 %
German Infantry: 400 %
Cruiser Deutschland: 1500 %
Flak 88: 100 %
leFH 18 Howitzer: 400 %
German Transport: 600 %
German Machine gun: 400 %
Anti tank gun: 400 %
German Sandbag bunker: 1000 %
Panther: 600 %
Panzer II: 600 %
German Caltrops: 1000 %
Battleship Bismarck: 1500 %
German Airport: 1000 %
German Tank factory: 1000 %
Kubelwagen: 600 %
FlakPz IV Wirbelwind: 100 %
Tiger I: 500 %
Flak 88: 100 %
German Transport: 1500 %
Graf Zeppelin-class aircraft carrier: 3000 %
Hummel: 400%
German Fixed artillery: 1000 %
German Wall: 1000 %
German Bridge: 1000 %
German Flamethrower: 400 %
German Fixed: AA 1000 %
German Shipyard: 1000 %
German Mortar: 400 %
German Gun factory: 1000 %
PAK38 Anti Tank: 400%
Panzer I: 600 %
T-34 600: %
Soobrazitelnyy-class destroyer: 1500 %
SU-76 Sushka: 600 %
Gnevny-class destroyer: 1500 %
Russian Infantry: 400 %
Russian Cruiser: 1500 %
M1938 76mm AA: 100 %
Russian 122mm Howitzer: 100 %
Russian Transport 600: %
Russian Machine gun: 400 %
Russian Anti tank gun: 400 %
Russian Sandbag bunker: 1000 %
KV-1 Russian Colossus: 600 %
BT-7 light tank: 600 %
Russian Caltrops: 1000 %
Gangut-class battleship: 1500 %
Russian Airport: 1000 %
Russian Tank factory: 1000 %
BA-64: 600 %
AA GAZ: 100 %
Russian Transport boat: 1500 %
Russian Aircraft Carrier: 3000 %
M12 GMC: 400 %
Russian Fixed artillery: 1000 %
Katyusha BM-13: 400 %
M1938 76mm AT: 100 %
Russian Flamethrower: 400 %
Russian Fixed AA: 1000 %
Russian Shipyard: 1000: %
Russian Mortar: 400 %
Japanese Infantry: 400 %
Japanese Officer: 400 %
Type 91 10cm Howitzer: 400 %
Japanese Machinegun: 400 %
Japanese AT rifle: 400 %
Japanese Ha-Go light tank: 600 %
Ho-Ni tank destroyer: 600 %
Last edited by Prof_GamerARCHIVED on Sun Sep 10, 2017 11:54 am, edited 4 times in total.
Success is not final, failure is not fatal: it is the courage to continue that counts.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Special units for each nation

Post by Prof_GamerARCHIVED »

I will be back later with US and German special units.
Success is not final, failure is not fatal: it is the courage to continue that counts.
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Special units for each nation

Post by samuelch »

Those are very good. Some of them can be upgrade items.
Prof_GamerARCHIVED
Posts: 571
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Re: Special units for each nation

Post by Prof_GamerARCHIVED »

samuelch wrote:Those are very good. Some of them can be upgrade items.
They could, but ive already thought of units that will be upgrades. Ill make some topics about them later.
Success is not final, failure is not fatal: it is the courage to continue that counts.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: Special units for each nation

Post by Stratego (dev) »

very nice work!

we can put them all in!


somehow we need to mark the ones
- that are in upgrades section (bought with gems) and the default ones.
- also if it requires a tech or is an upgrade or not.

(also i suggest separate topic for every unit we suggest - so we can drop there the image and so on.)

nice job!

ps: i think we dont need to deal with stats in these listings, since i plan to "generate" them via the XLS, we only need to write on unit suggestions these
- cost
- bonuses (use the categories of units instead of individual listing ,here they are:)

--------------------------
AOW categories (at the moment)
INDENTATION MATTERS! (higher indent means encapsulation)

Code: Select all

        U_AIR_UNITS,
		    	U_PLANES_FIGHTER,
		    	U_PLANES_FIGHTER_BOMBER,
		    	U_PLANES_DIVEBOMB,
				U_PLANES_BOMBER,
				U_PLANES_TORPEDO, 
		 		U_PLANES_NONCOMBAT,   
		
		U_GROUND_UNITS,
			U_INFANTRY,
		            U_INFANTRY_AT,
		            U_INFANTRY_FLAME_THROWER,
		            U_INFANTRY_ENGINEER,
		            U_INFANTRY_PARATROOP,  
		            U_INFANTRY_SNIPER, 
		            U_INFANTRY_SABOTAGE, 
	         U_VEHICLE,
	            U_VEHICLE_LIGHT,
	                U_VEHICLE_LIGHT_AA,  
	                U_VEHICLE_LIGHT_ARTILLERY, 
	                U_VEHICLE_LIGHT_MG,
	            U_VEHICLE_HEAVY,
	                U_VEHICLE_HEAVY_AA, 
	                U_VEHICLE_HEAVY_ARTILLERY, 
	                U_VEHICLE_HEAVY_MG,
	            U_VEHICLE_NONCOMBAT,
			        U_VEHICLE_NONCOMBAT_TRANSPORT,
				    U_VEHICLE_NONCOMBAT_RECON,
			U_TANKS,  
				U_TANKS_HEAVY,
				U_TANKS_MEDIUM,
				U_TANKS_LIGHT,
				U_TANKS_KILLER,
			U_ARTILLERY, 
			    U_ARTILLERY_AA,
				U_ARTILLERY_AA_SELF_PROPELLED,
				U_ARTILLERY_AA_STANDARD,
				U_ARTILLERY_AA_PLACED,
			    U_ARTILLERY_AT, 
				U_ARTILLERY_AT_SELF_PROPELLED,
				U_ARTILLERY_AT_STANDARD,
				U_ARTILLERY_AT_PLACED,
			    U_ARTILLERY_COAST,  
			    U_ARTILLERY_FIELD_GUN,
				U_ARTILLERY_FIELD_GUN_HOWITZER,
		
		U_WATER_UNITS,
			U_SHIPS, 
				U_SHIPS_BATTLESHIP,
				U_SHIPS_CRUISER,
				U_SHIPS_DESTROYER, 
				U_SHIPS_CARRIER, 
				U_SHIPS_OTHER,
			U_UBOATS,
		
		U_BUILDINGS,
			U_GROUND_BUILDINGS,				
			U_GROUND_BUILDINGS_FOR_AIRCRAFTS,
			U_WATER_BUILDINGS,
			 
		U_MINES,	
		U_BURNABLES,
		U_ANTI_MINE,
		U_ANTI_INFANTRY,	
		U_ANTI_TANK,		
		U_ANTI_AIR,
		U_ANTI_SHIP, 
		U_ANTI_UBOAT,
		
		U_TRANSPORTABLE, //this is the ones that are almost MUST to transport and the AI should transport them too! eg: artillery.
		
		U_BUILDER,
			U_BUILDER_INF,
			U_BUILDER_ADV,

Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Special units for each nation

Post by Prof_GamerARCHIVED »

[quote="Daniel (the dev)"]very nice work!

we can put them all in!


somehow we need to mark the ones
- that are in upgrades section (bought with gems) and the default ones.
- also if it requires a tech or is an upgrade or not.

(also i suggest separate topic for every unit we suggest - so we can drop there the image and so on.)

nice job!

ps: i think we dont need to deal with stats in these listings, since i plan to "generate" them via the XLS, we only need to write on unit suggestions these
- cost
- bonuses (use the categories of units instead of individual listing ,here they are:)

--------------------------
AOW categories (at the moment)
INDENTATION MATTERS! (higher indent means encapsulation)

Code: Select all

        U_AIR_UNITS,
		    	U_PLANES_FIGHTER,
		    	U_PLANES_FIGHTER_BOMBER,
		    	U_PLANES_DIVEBOMB,
				U_PLANES_BOMBER,
				U_PLANES_TORPEDO, 
		 		U_PLANES_NONCOMBAT,   
		
		U_GROUND_UNITS,
			U_INFANTRY,
		            U_INFANTRY_AT,
		            U_INFANTRY_FLAME_THROWER,
		            U_INFANTRY_ENGINEER,
		            U_INFANTRY_PARATROOP,  
		            U_INFANTRY_SNIPER, 
		            U_INFANTRY_SABOTAGE, 
	         U_VEHICLE,
	            U_VEHICLE_LIGHT,
	                U_VEHICLE_LIGHT_AA,  
	                U_VEHICLE_LIGHT_ARTILLERY, 
	                U_VEHICLE_LIGHT_MG,
	            U_VEHICLE_HEAVY,
	                U_VEHICLE_HEAVY_AA, 
	                U_VEHICLE_HEAVY_ARTILLERY, 
	                U_VEHICLE_HEAVY_MG,
	            U_VEHICLE_NONCOMBAT,
			        U_VEHICLE_NONCOMBAT_TRANSPORT,
				    U_VEHICLE_NONCOMBAT_RECON,
			U_TANKS,  
				U_TANKS_HEAVY,
				U_TANKS_MEDIUM,
				U_TANKS_LIGHT,
				U_TANKS_KILLER,
			U_ARTILLERY, 
			    U_ARTILLERY_AA,
				U_ARTILLERY_AA_SELF_PROPELLED,
				U_ARTILLERY_AA_STANDARD,
				U_ARTILLERY_AA_PLACED,
			    U_ARTILLERY_AT, 
				U_ARTILLERY_AT_SELF_PROPELLED,
				U_ARTILLERY_AT_STANDARD,
				U_ARTILLERY_AT_PLACED,
			    U_ARTILLERY_COAST,  
			    U_ARTILLERY_FIELD_GUN,
				U_ARTILLERY_FIELD_GUN_HOWITZER,
		
		U_WATER_UNITS,
			U_SHIPS, 
				U_SHIPS_BATTLESHIP,
				U_SHIPS_CRUISER,
				U_SHIPS_DESTROYER, 
				U_SHIPS_CARRIER, 
				U_SHIPS_OTHER,
			U_UBOATS,
		
		U_BUILDINGS,
			U_GROUND_BUILDINGS,				
			U_GROUND_BUILDINGS_FOR_AIRCRAFTS,
			U_WATER_BUILDINGS,
			 
		U_MINES,	
		U_BURNABLES,
		U_ANTI_MINE,
		U_ANTI_INFANTRY,	
		U_ANTI_TANK,		
		U_ANTI_AIR,
		U_ANTI_SHIP, 
		U_ANTI_UBOAT,
		
		U_TRANSPORTABLE, //this is the ones that are almost MUST to transport and the AI should transport them too! eg: artillery.
		
		U_BUILDER,
			U_BUILDER_INF,
			U_BUILDER_ADV,

[/quote

None of them will be bought in the upgrade section. I can think of other units that will be bought with gems.

Also, i dont think its necessary to generate them via the XLS. I mean, whats the point of that?
Success is not final, failure is not fatal: it is the courage to continue that counts.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: Special units for each nation

Post by Stratego (dev) »

None of them will be bought in the upgrade section
i planned only very few default units (approx. 1 sample/earliest design from all category: eg. 1 light, 1 medium, 1 heavy tank, 1 AT, 1 AA, and so on. and also the very unique units can be also like katyusa)
Also, i dont think its necessary to generate them via the XLS. I mean, whats the point of that?
because we can compare them with other similar units, and also can have the formula to calculate the in-game value from the real value.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Special units for each nation

Post by Prof_GamerARCHIVED »

Daniel (the dev) wrote:
None of them will be bought in the upgrade section
i planned only very few default units (approx. 1 sample/earliest design from all category: eg. 1 light, 1 medium, 1 heavy tank, 1 AT, 1 AA, and so on. and also the very unique units can be also like katyusa)
Also, i dont think its necessary to generate them via the XLS. I mean, whats the point of that?
because we can compare them with other similar units, and also can have the formula to calculate the in-game value from the real value.
Okay, you decide about the default units.

Can we keep the stats i made though? They are pretty accurate.
Success is not final, failure is not fatal: it is the courage to continue that counts.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: Special units for each nation

Post by Stratego (dev) »

we need to tune the XLS formulas to give this value, check the xls and tell me if you want to change them.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Special units for each nation

Post by Prof_GamerARCHIVED »

Daniel (the dev) wrote:we need to tune the XLS formulas to give this value, check the xls and tell me if you want to change them.
Alright.
Success is not final, failure is not fatal: it is the courage to continue that counts.
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