Basic Units for Each Nations

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IMPORTANT!: Every unit type and structure type should be in a separate topic.
So if you have a new unit idea than open a new topic for it!
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samuelch
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Basic Units for Each Nations

Post by samuelch »

Units for all nations without research and upgrade. (mortars and Flamethrower are existed for each nations, Germany gets early flamethrower)
-Panzerfaust=need research, cooldown:6 turns, destroy tanks
Nations Inf Tanks Planes Others
United States -Marine (fast moving, offensive unit)
-Infantry (normal infantry)
-Ranger (cost=3, ignore slow movement terrain, speed=4, build better than infantry)
-Private (SMG infantry)
-Sherman (med tank)
-Wolverine (tank destroyer)
-Hellcat (tank destroyer)
-Lee (med tank)
-Chafee (light tank)
-M26 Pershing (heavy tank)
-Wildcat (fighter)
-Corsair (fighter bomber)
-B-17 (bomber, with self defence ability)
-Amphibious tank
Germany -Shuetze (speed=4, cost=3, 20/20 HP, panzerfaust, grenade, great offensive capability)
-SS (speed=4, cost=4, 20/20HP, faster grenade, faster panzerfaust, power=9)
-Flammenwerf (early flamethrower with cost=3)
-Mg 32 (mg with more mobility) ---> Mg 42 (+1 action)
-Pz II (light tank)
-Pz III (med tank)
-Pz I (light tank)
-Pz IV (med tank)
-Tiger I (heavy tank)
-Stug III(assault gun)
-Marder I (tank destroyer)
-Mebf 108
-Fockewulf
-Junker 87B
-Motorcycle BMW Krad (cost=3)
Soviet Union -Partisan (a page is already existed by LordofAles, maybe can mend buildings too)
-Red Cavalry (cost=2 the rest same as the red cavalry page by me)
-Pekhota (cost=1, medium damage, throw grenade, speed=4)
-Opolchenye (cost=1, low damage, speed=5, weak spam units, can capture, can build, one hit kill)
-Gornostrelki (cost=1, medium damage, invisible on mountain tiles, can pass mountain tiles, can capture, speed=3)
-T34 (med tanks)
-Bt-7 (light tank)
-Kv-I (heavy tank)
-Flametank (flamethrower tank)
-T-26 (light tank)
-Su 87 (tank destroyer)
-Kv-II (heavy artillery tank)
-Yak I (fighter)
-IL 2 (fighter bomber)
-TUpolev Tu 2 (bomber)
-Katyusha
-Aerosani (snow mobile)
Any suggestions?
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Last edited by samuelch on Wed Sep 20, 2017 4:18 pm, edited 5 times in total.
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Puss_in_Boots
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Re: Basic Units for Each Nations

Post by Puss_in_Boots »

M3 Lee was a medium tank with 2 guns, I think you ment the M3 stuart.
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samuelch
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Re: Basic Units for Each Nations

Post by samuelch »

Puss_in_Boots wrote:M3 Lee was a medium tank with 2 guns, I think you ment the M3 stuart.
Opps I write it wrong. It suppose to be med tank. M3 Stuart needs research (too superior than other nations light tanks).
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Puss_in_Boots
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Re: Basic Units for Each Nations

Post by Puss_in_Boots »

We can use the m2a4 as a basic light tank.
OLÉ
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Re: Basic Units for Each Nations

Post by Prof_GamerARCHIVED »

Puss_in_Boots wrote:We can use the m2a4 as a basic light tank.
Why is m3 stuart better than the other light tanks? A bt 7 could easily take out an m3 stuart.
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Re: Basic Units for Each Nations

Post by Prof_GamerARCHIVED »

May i proceed with the special units?
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Puss_in_Boots
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Re: Basic Units for Each Nations

Post by Puss_in_Boots »

The special units might be anything that comes from the posts of this sub-forums.

We might use m2 lights as the allies version of a Panzer I and t-26 mainly purposed for infantry support.
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Re: Basic Units for Each Nations

Post by Prof_GamerARCHIVED »

Im going to makea different topic where we will discuss the special units for each nation.
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Re: Basic Units for Each Nations

Post by Prof_GamerARCHIVED »

samuelch wrote:Units for all nations without research and upgrade. (mortars and Flamethrower are existed for each nations, Germany gets early flamethrower)
-Panzerfaust=need research, cooldown:6 turns, destroy tanks
Nations Inf Tanks Planes Others
United States -Marine (fast moving, offensive unit)
-Infantry (normal infantry)
-Ranger (cost=3, ignore slow movement terrain, speed=4, build better than infantry)
-Private (SMG infantry)
-Sherman (med tank)
-Wolverine (tank destroyer)
-Lee (light tank)
-Chafee (light tank)
-M26 Pershing (heavy tank)
-Wildcat (fighter)
-Corsair (fighter bomber)
-B-17 (bomber, with self defence ability)
-Amphibious tank
Germany -Shuetze (speed=4, cost=3, 20/20 HP, panzerfaust, grenade, great offensive capability)
-SS (speed=4, cost=4, 20/20HP, faster grenade, faster panzerfaust, power=9)
-Flammenwerf (early flamethrower with cost=3)
-Mg 32 (mg with more mobility) ---> Mg 42 (+1 action)
-Pz II (light tank)
-Pz III (med tank)
-Pz I (light tank)
-Pz IV (med tank)
-Tiger I (heavy tank)
-Stug III (assault gun)
-Marder I (tank destroyer)
-Mebf 108
-Fockewulf
-Junker 87B
-Motorcycle BMW Krad (cost=3)
Soviet Union -Partisan (a page is already existed by LordofAles, maybe can mend buildings too)
-Red Cavalry (cost=2 the rest same as the red cavalry page by me)
-Pekhota (cost=1, medium damage, throw grenade, speed=4)
-Opolchenye (cost=1, low damage, speed=5, weak spam units, can capture, can build, one hit kill)
-Gornostrelki (cost=1, medium damage, invisible on mountain tiles, can pass mountain tiles, can capture, speed=3)
-T34 (med tanks)
-Bt-7 (light tank)
-Kv-I (heavy tank)
-Flametank (flamethrower tank)
-Bt-5 (light tank)
-T-26 (light tank)
-Su 85 (tank destroyer)
-Kv-II (heavy artillery tank)
-Yak I (fighter)
-IL 2 (fighter bomber)
-TUpolev Tu 2 (bomber)
-Katyusha
-Aerosani (snow mobile)
Any suggestions?
Wheres Japan?
Success is not final, failure is not fatal: it is the courage to continue that counts.
Prof_GamerARCHIVED
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Re: Basic Units for Each Nations

Post by Prof_GamerARCHIVED »

Guys check out the topic about the special units i made. I spent hours searching for information so please tell me what you think about the units.
Success is not final, failure is not fatal: it is the courage to continue that counts.
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