Reskin of units in game (French) IMPLEMENTED
Reskin of units in game (French) IMPLEMENTED
Here's for the french
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- fr_scout.png (1.12 KiB) Viewed 1052 times
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- fr_rifleman.png (1.09 KiB) Viewed 1052 times
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- fr_parachute.png (1.16 KiB) Viewed 1052 times
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- fr_officer.png (1.1 KiB) Viewed 1052 times
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- fr_mortar.png (1.35 KiB) Viewed 1052 times
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- fr_mg.png (1.18 KiB) Viewed 1052 times
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- fr_medic.png (737 Bytes) Viewed 1052 times
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- fr_flamethrower.png (1000 Bytes) Viewed 1052 times
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- fr_engineer.png (841 Bytes) Viewed 1052 times
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- fr_antitank.png (1.04 KiB) Viewed 1052 times
Re: Reskin of units in game (French)
Here
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- fr_sniper.png (1.08 KiB) Viewed 1051 times
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- fr_smg.png (1.05 KiB) Viewed 1051 times
Re: Reskin of units in game (French)
@Vinz91
Here's the french
Here's the french
Re: Reskin of units in game (French)
Some points to improve, in my opinion the rifle are can be more similar to Mas 36, like the mas 38 for smg and I don't understand why MG are stand up since except if you tried to represent mac 24/29. The helmet does not look like the Adrian. Except that point French has a very good uniform thanks your style change
Re: Reskin of units in game (French)
I used either lebel or mas 36 for battle rifleVinz91 wrote: ↑Sun May 15, 2022 8:54 pm Some points to improve, in my opinion the rifle are can be more similar to Mas 36, like the mas 38 for smg and I don't understand why MG are stand up since except if you tried to represent mac 24/29. The helmet does not look like the Adrian. Except that point French has a very good uniform thanks your style change
Mas 38 for SMG
FM 24/29 for MG which is a light MG.
That's my best interpretation for Adrian helmet. I always saw soldiers with the backside having the longer cover than the front for some reason which is what I tried to copy.
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Re: Reskin of units in game (French)
nice but here i am also not sure about the uniform color
Re: Reskin of units in game (French)
I redone all the helmet
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- fr_scout.png (1.12 KiB) Viewed 1029 times
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- fr_rifleman.png (1.09 KiB) Viewed 1029 times
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- fr_parachute.png (1.16 KiB) Viewed 1029 times
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- fr_officer.png (1.1 KiB) Viewed 1029 times
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- fr_mortar.png (1.35 KiB) Viewed 1029 times
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- fr_mg.png (1.18 KiB) Viewed 1029 times
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- fr_medic.png (739 Bytes) Viewed 1029 times
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- fr_flamethrower.png (995 Bytes) Viewed 1029 times
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- fr_engineer.png (844 Bytes) Viewed 1029 times
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- fr_antitank.png (1.02 KiB) Viewed 1029 times
Re: Reskin of units in game (French)
There's the last two for now
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- fr_smg.png (1.06 KiB) Viewed 1029 times
Re: Reskin of units in game (French)
Not sure?Stratego (dev) wrote: ↑Sun May 15, 2022 9:51 pm nice but here i am also not sure about the uniform color
But I can redo all of then to their respective game theme color.
I just thought that maybe for infantry. They might not need the color them because they already have their own theme in real life.
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Re: Reskin of units in game (French)
they also have the nation color currently.
until we "vote" to not use them we should stick to it.
tbh if colors are are similar than they are hard get to distinguished (only a few pixel differences in some cases)
until we "vote" to not use them we should stick to it.
tbh if colors are are similar than they are hard get to distinguished (only a few pixel differences in some cases)
Re: Reskin of units in game (French)
Here's the sample of the three rifleman. From what I see, even from afar. They aren't that similar even though I used the same stance.
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- UK_Rifleman.png (1.05 KiB) Viewed 1012 times
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- US_Rifleman.png (1.04 KiB) Viewed 1012 times
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- fr_rifleman.png (1.09 KiB) Viewed 1012 times
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Re: Reskin of units in game (French)
i think they are similar, especially us and french, so the color difference would help a little.
Re: Reskin of units in game (French)
Thanks a lot for the Drejade work, I tried to reshape the Adrian helmet to look more realistic and I tried to do the same with weapons so normal if there are more units ahah.
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- French mortar.png (1.37 KiB) Viewed 842 times
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- French officer.png (1.11 KiB) Viewed 842 times
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- French sniper_368996848200986.png (1.1 KiB) Viewed 842 times
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- French Hotchkiss MG.png (1.13 KiB) Viewed 842 times
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- 37 mm infantry support gun model 1916.png (1.09 KiB) Viewed 842 times
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- French 37 mm infantry gun.png (1.17 KiB) Viewed 842 times
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- French LMG.png (1.47 KiB) Viewed 842 times
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- fr_antitank.png (1.05 KiB) Viewed 842 times
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- French smg 2.png (1.07 KiB) Viewed 842 times
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- French paratrooper.png (1.18 KiB) Viewed 842 times
Re: Reskin of units in game (French)
And the last of this battle pack
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- French flamethrower.png (956 Bytes) Viewed 841 times
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- French medic.png (744 Bytes) Viewed 841 times
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- French scout.png (1.13 KiB) Viewed 841 times
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- fr_rifleman.png (1.1 KiB) Viewed 841 times
Re: Reskin of units in game (French)
French fortress infantry a unit that is producible only in the maginol line megabuilding
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- French fortress infantry.png (1.09 KiB) Viewed 838 times
Re: Reskin of units in game (French)
French engineers
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- fr_engineer.png (849 Bytes) Viewed 838 times
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Re: Reskin of units in game (French)
The briefcase for the engineers looks a bit weird, maybe cause it's only one shade of purple
A master of puppetry and manipulation, working from the shadows.
Re: Reskin of units in game (French)
More realistic mas 38 small machine gun.
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- French smg 2.png (1.09 KiB) Viewed 750 times
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- French paratrooper.png (1.2 KiB) Viewed 750 times
Re: Reskin of units in game (French)
Recolorization and modif
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- 23 - fr_rifleman.png (1.12 KiB) Viewed 708 times
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- 21 - fr_rifleman.png (1.12 KiB) Viewed 708 times
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- 19 - fr_rifleman.png (1.49 KiB) Viewed 708 times
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- 17 - fr_rifleman.png (768 Bytes) Viewed 708 times
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- 15 - fr_rifleman.png (1.49 KiB) Viewed 708 times
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- 13 - fr_rifleman.png (1.15 KiB) Viewed 708 times
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- 11 - fr_rifleman.png (1.25 KiB) Viewed 708 times
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- 9 - fr_rifleman.png (1.17 KiB) Viewed 708 times
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- 7 - fr_rifleman.png (1.12 KiB) Viewed 708 times
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- 3 - fr_rifleman.png (1.09 KiB) Viewed 708 times
Re: Reskin of units in game (French)
Following
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- 25 - fr_rifleman.png (985 Bytes) Viewed 708 times
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- 27 - fr_rifleman.png (1.21 KiB) Viewed 708 times
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- 29 - fr_rifleman.png (910 Bytes) Viewed 708 times
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- 31 - fr_rifleman.png (1.14 KiB) Viewed 708 times
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- 33 - fr_rifleman.png (1.08 KiB) Viewed 708 times
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- 35 - fr_rifleman.png (1.1 KiB) Viewed 708 times
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Re: Reskin of units in game (French)
now both skins are in:
- realistic ones (default)
- fake-recolored ones (skinpack)
also i am checkeing if there are also some new approaches by @Vinz91 to make the as new skin options
- realistic ones (default)
- fake-recolored ones (skinpack)
also i am checkeing if there are also some new approaches by @Vinz91 to make the as new skin options
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Re: Reskin of units in game (French)
ok i also made @Vinz91 Adrian helmet version as skinpack.
now i only need to handle these somehow:
(new unit, and new wapon designs)
now i only need to handle these somehow:
(new unit, and new wapon designs)
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- unit_fr_inf_paratrooper.png (1.2 KiB) Viewed 331 times
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- unit_fr_inf_smg.png (1.09 KiB) Viewed 331 times
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- French fortress infantry.png (1.09 KiB) Viewed 331 times
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- unit_fr_inf_37_mm_at_gun.png (1.09 KiB) Viewed 331 times
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Re: Reskin of units in game (French) IMPLEMENTED
ok i ended up making a new skinpack with Vinz weapons and 37mm AT new pose.
so only left to do is the "maginot line" infantry - i will open new topic for that single unit as unit suggestion.
so this topic is TOTALLY ALL IN GAME!
thanks folks!
so only left to do is the "maginot line" infantry - i will open new topic for that single unit as unit suggestion.
so this topic is TOTALLY ALL IN GAME!
thanks folks!