version 1.136

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Stratego (dev)
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version 1.136

Post by Stratego (dev) »

version 1.135 is published
Stratego (dev)
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Re: version 1.136

Post by Stratego (dev) »

Fix: Fodder cannon goblin grenade ability now sacrifices only one unit to shoot.

uos already

bad news: probably i might messed up all effects especially ones that uses sacrifices OR environamental effects - please check them and feedback me if they still working -thanks!

so these
- normal buffing
- normall attack spells
- environmental (dragging and non dragging type)
- effects that need sacrificees
Stratego (dev)
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Re: version 1.136

Post by Stratego (dev) »

fixed uos already!:
- vision
- fear
- strengthen
- self healing
- disarmor
- trample




not yet fixed:
- disenchant - needs code change (as some abilites gone to use abilitypower and disenchant was not implemented for ability power spells)
- thunderstrom fireball - alex please check this one.
- slowing - seems no bug, Alex please check the setting if it is set to too rare success
- this works fine: seems i was not knowing how to u se it - lich hell of pain by sacrifice(i have detected) - json bug, waiting for alex answer
please check the fixed ones and tell me if i can publish them - thanks!
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makazuwr32
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Re: version 1.136

Post by makazuwr32 »

Can you also check effect of strengthen (for others)?
For example Midonik unit has it.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: version 1.136

Post by Alexander82 »

makazuwr32 wrote: Tue Dec 01, 2020 9:53 am Can you also check effect of strengthen (for others)?
For example Midonik unit has it.
I suggest, for hero units, to make their own version of spells and effects, instead of the one already in game.

Temporarily I suggest to give all of them 6 abilitypower or mor to affect the spells that are now based off that stat.
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Stratego (dev)
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Re: version 1.136

Post by Stratego (dev) »

makazuwr32 wrote: Tue Dec 01, 2020 9:53 am Can you also check effect of strengthen (for others)?
For example Midonik unit has it.
i have fixed strrenghen already:
fixed uos already!:
- vision
- fear
- strengthen
...
Stratego (dev)
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Re: version 1.136

Post by Stratego (dev) »

Alexander82 wrote: Tue Dec 01, 2020 11:54 am
makazuwr32 wrote: Tue Dec 01, 2020 9:53 am Can you also check effect of strengthen (for others)?
For example Midonik unit has it.
I suggest, for hero units, to make their own version of spells and effects, instead of the one already in game.

Temporarily I suggest to give all of them 6 abilitypower or mor to affect the spells that are now based off that stat.
try keeping the number of effect lost - all json increases loadup time of the game.
i like the idea using same as others and with abilityPower 6
Stratego (dev)
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Re: version 1.136

Post by Stratego (dev) »

ok disenchant is also fixed now.

uos already.

I need quick responses to test as i would like to publishthese fixes in one hour! thanks!
Stratego (dev)
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Re: version 1.136

Post by Stratego (dev) »

ok goblin grenade works again.

please test these!

no one?
Stratego (dev)
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Re: version 1.136

Post by Stratego (dev) »

whatever i go publish
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