version 1.133 + 1.134
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version 1.133 + 1.134
version 1.132 is published
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Re: version 1.133
anyone experienced missing decorations on maps?
on in-game chat some say there are missing decorations
please try this:
make a new random map on these map and tell me if u see decorations:
- tight spot
- swirl
- highland
on in-game chat some say there are missing decorations
please try this:
make a new random map on these map and tell me if u see decorations:
- tight spot
- swirl
- highland
Re: version 1.133
@DoomsdayDragonfire had this happen to him in AoG on his own map (or in map editor?), he was supposed to email you about that.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: version 1.133
When I launched the swirl on latest Dev version decors appeared
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
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- Joined: Fri Apr 25, 2014 9:28 pm
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Re: version 1.133
fix on disapearing decorations is out in google play - in version 1.1321
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Re: version 1.133
a new dev verision is available, all internals reworker for andoird 10 compatibility - please get it and tell meif anywhere u see any new problems. thanks!
uos 5
uos 5
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Re: version 1.133
anyone? (it is in google play version already)
Re: version 1.133
It seems to be working fine for me, what changes should I worry about here?
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Re: version 1.133
it is technical one - any weird thing that is new compared the previous versions.
Re: version 1.133
Well, in that case I don't see anything different yet.
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Re: version 1.133
please everyone with developer version turn on sounds as often as you can and play the game with sounds (including myself lol) - as we had many many mayor sound problems that i am now fixing
eg.
- sounds were not loading in time so first few tap sounded nothing (some sound should be always, at leasrt a little sniff sound)
- many spells (eg. AOS cannonball) had no sounds (just a few code mistakes a few YEARS! ago lol
(in AOF most important as there are many many efffect and spells.)
eg.
- sounds were not loading in time so first few tap sounded nothing (some sound should be always, at leasrt a little sniff sound)
- many spells (eg. AOS cannonball) had no sounds (just a few code mistakes a few YEARS! ago lol
(in AOF most important as there are many many efffect and spells.)
- makazuwr32
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Re: version 1.133
Well here i can't be a tester — my phone has broken sound speaker.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: version 1.133
sorry for that
Re: version 1.133
I think some units have the wrong sounds for them, I'll try and check them all.
Also, there was a minor issue I came across with the humans priest under second tier, if you research all of the faith upgrades and not all the armour or melee weapon upgrades you'll notice that when you look in the tc, you have both the priest 2 and priest 1 in there, after you have all their upgrades though, priest 1 disappears and your left with priest 2 who is the correct one.
I'll try and redo this as the way to redo this bug might have been written down wrong.
Also, there was a minor issue I came across with the humans priest under second tier, if you research all of the faith upgrades and not all the armour or melee weapon upgrades you'll notice that when you look in the tc, you have both the priest 2 and priest 1 in there, after you have all their upgrades though, priest 1 disappears and your left with priest 2 who is the correct one.
I'll try and redo this as the way to redo this bug might have been written down wrong.