It should affect all U_CASTERS_DIVINEStratego (dev) wrote: ↑Fri Oct 09, 2020 3:32 pm preaching: i see it never worked, at least in json there is not set that preaching should affect priests
as "UNIT_PRIEST" has no "TECH_PREACHING_1" seet as modifier (actually nothing apart from armors)
current:actually i have no idea what techs should be set that is missing can u list them?"trnModifiers":{"unitTypes":["TECH_HUMAN_ARMORS_1", "TECH_HUMAN_ARMORS_2"]},
also is there any wrngly set other unit or techs then these?
healer, mounted healer -> should be affected by precthing tech
mage, warmage -> should be affected by arcane range
version 1.131
- Alexander82
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Re: version 1.131
Age of Fantasy design leader
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Re: version 1.131
In truth that breath should actually affect friendly units, it is just that undeads should not be affected by the poison status effect.makazuwr32 wrote: ↑Fri Oct 09, 2020 3:53 pmFor now we only 1 have such aoe ability that should not affect allies:Stratego (dev) wrote: ↑Fri Oct 09, 2020 3:04 pm i have bad news: all existing environmental spells can have this wrong setting if they ment to affect allies - can u chekc all?
Poison breath of skeleton dragon.
Other abilities should affect allies as well but not all of them should affect caster unit.
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Re: version 1.131
You're doing a good job bravo
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Re: version 1.131
sorry not uos already - only in 10 minutesStratego (dev) wrote: ↑Fri Oct 09, 2020 5:25 pm Changes:
- ent summon corpse is fixed
- cooldown is fixed
- goblin grenade (all fireball related) non-ally damaging problem is fixed.
uos already.
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Re: version 1.131
ok, can u list me all effects that environmentals use? (where i need to set the enemy&friendly thing)Alexander82 wrote: ↑Fri Oct 09, 2020 5:27 pmIn truth that breath should actually affect friendly units, it is just that undeads should not be affected by the poison status effect.makazuwr32 wrote: ↑Fri Oct 09, 2020 3:53 pmFor now we only 1 have such aoe ability that should not affect allies:Stratego (dev) wrote: ↑Fri Oct 09, 2020 3:04 pm i have bad news: all existing environmental spells can have this wrong setting if they ment to affect allies - can u chekc all?
Poison breath of skeleton dragon.
Other abilities should affect allies as well but not all of them should affect caster unit.
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Re: version 1.131
ok.Alexander82 wrote: ↑Fri Oct 09, 2020 5:25 pmIt should affect all U_CASTERS_DIVINEStratego (dev) wrote: ↑Fri Oct 09, 2020 3:32 pm preaching: i see it never worked, at least in json there is not set that preaching should affect priests
as "UNIT_PRIEST" has no "TECH_PREACHING_1" seet as modifier (actually nothing apart from armors)
current:actually i have no idea what techs should be set that is missing can u list them?"trnModifiers":{"unitTypes":["TECH_HUMAN_ARMORS_1", "TECH_HUMAN_ARMORS_2"]},
also is there any wrngly set other unit or techs then these?
healer, mounted healer -> should be affected by precthing tech
mage, warmage -> should be affected by arcane range
I have now set preaching1 and 2 to m_castersdivinemodifiers.
however on the above mentioned arcane range tech i see this:
so it should work or that casted is not part od the arcane casters."trnCategories":["M_CASTERS_ARCANE_MODIFIERS"],
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Re: version 1.131
These are 2 different categories:
Divine: people that cast spells (miracles) granted from their gods.
Arcane: people that cast spells cause they study magic (how to alter the fabric of reality to make cool stuff).
Divine: people that cast spells (miracles) granted from their gods.
Arcane: people that cast spells cause they study magic (how to alter the fabric of reality to make cool stuff).
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Re: version 1.131
ok, now uos a version that has all fixed.
please check and tell me if there is still problem.
please check and tell me if there is still problem.
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Re: version 1.131
Grenade launcher still does not damage allies.
Arcane range techs do not increase spell range of mage and warmage of humans.
Arcane range techs do not increase spell range of mage and warmage of humans.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: version 1.131
only grenade launcher? (btw what is granade launcher a unit or an ability on a unit? (which unit?))
i tested with the "blow me up" is that working?
Arcane range techs do not increase spell range of mage and warmage of humans. - this one will not be fixed, Alex will find out why.
i tested with the "blow me up" is that working?
Arcane range techs do not increase spell range of mage and warmage of humans. - this one will not be fixed, Alex will find out why.
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Re: version 1.131
ok, maybe i found arcane too, the reason i could not detect the problem for long becasue i checked elven arcan spells ... BOTH TECHS HAVING SAME NAME in game NOOOOOO!
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Re: version 1.131
i trying find grenade launcher
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Re: version 1.131
This is ability of fodder cannon (all 3 tiers).Stratego (dev) wrote: ↑Sat Oct 10, 2020 7:52 am only grenade launcher? (btw what is granade launcher a unit or an ability on a unit? (which unit?))
i tested with the "blow me up" is that working?
It deals 1 damage to targets instead of 10 and it also costs 1 hp of caster.
It should not reduce as for me hp of caster and should deal 10 damage to all units in its range.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: version 1.131
ok i have found a bug of wrong enemy&allies damaging (as other environmentals were).
now i set it.
but the behaviour of it is still weird to me - please discuss with alexander if u still see it working wrong
(i could not figure out when and why it damageds and what unit lol )
but now it damages allies too.
uos already
now i set it.
but the behaviour of it is still weird to me - please discuss with alexander if u still see it working wrong
(i could not figure out when and why it damageds and what unit lol )
but now it damages allies too.
uos already
Re: version 1.131
Shouldn't the hospitalar and it's mounted form be effected by the preaching tech too? They have range with 3 of their spells exorcism, disenchant, and heal.
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Re: version 1.131
Riight. Forgot about them.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: version 1.131
In truth that one use a sacrifice (goblins only) and (should) deal damage equal to sacrifice hp but it doesn't work with environmental effects.makazuwr32 wrote: ↑Sat Oct 10, 2020 8:25 amThis is ability of fodder cannon (all 3 tiers).Stratego (dev) wrote: ↑Sat Oct 10, 2020 7:52 am only grenade launcher? (btw what is granade launcher a unit or an ability on a unit? (which unit?))
i tested with the "blow me up" is that working?
It deals 1 damage to targets instead of 10 and it also costs 1 hp of caster.
It should not reduce as for me hp of caster and should deal 10 damage to all units in its range.
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Re: version 1.131
It's not normal for goblins to be this strong. They have to use their Grenada only once. (small idea)
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Re: version 1.131
new dev version is uos.
(it is compiled with android 10 sdk - you should see no change)
(it is compiled with android 10 sdk - you should see no change)