version 1.131

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: version 1.131

Post by Alexander82 »

Stratego (dev) wrote: Fri Oct 09, 2020 3:32 pm preaching: i see it never worked, at least in json there is not set that preaching should affect priests

as "UNIT_PRIEST" has no "TECH_PREACHING_1" seet as modifier (actually nothing apart from armors)

current:
"trnModifiers":{"unitTypes":["TECH_HUMAN_ARMORS_1", "TECH_HUMAN_ARMORS_2"]},
actually i have no idea what techs should be set that is missing can u list them?
also is there any wrngly set other unit or techs then these?
healer, mounted healer -> should be affected by precthing tech
mage, warmage -> should be affected by arcane range
It should affect all U_CASTERS_DIVINE
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: version 1.131

Post by Alexander82 »

makazuwr32 wrote: Fri Oct 09, 2020 3:53 pm
Stratego (dev) wrote: Fri Oct 09, 2020 3:04 pm i have bad news: all existing environmental spells can have this wrong setting if they ment to affect allies - can u chekc all?
For now we only 1 have such aoe ability that should not affect allies:
Poison breath of skeleton dragon.

Other abilities should affect allies as well but not all of them should affect caster unit.
In truth that breath should actually affect friendly units, it is just that undeads should not be affected by the poison status effect.
Age of Fantasy design leader
User avatar
Anders
Posts: 33
Joined: Wed Oct 07, 2020 7:41 pm

Re: version 1.131

Post by Anders »

:shock: You're doing a good job bravo
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.131

Post by Stratego (dev) »

Stratego (dev) wrote: Fri Oct 09, 2020 5:25 pm Changes:
- ent summon corpse is fixed
- cooldown is fixed
- goblin grenade (all fireball related) non-ally damaging problem is fixed.

uos already.
sorry not uos already - only in 10 minutes
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.131

Post by Stratego (dev) »

Alexander82 wrote: Fri Oct 09, 2020 5:27 pm
makazuwr32 wrote: Fri Oct 09, 2020 3:53 pm
Stratego (dev) wrote: Fri Oct 09, 2020 3:04 pm i have bad news: all existing environmental spells can have this wrong setting if they ment to affect allies - can u chekc all?
For now we only 1 have such aoe ability that should not affect allies:
Poison breath of skeleton dragon.

Other abilities should affect allies as well but not all of them should affect caster unit.
In truth that breath should actually affect friendly units, it is just that undeads should not be affected by the poison status effect.
ok, can u list me all effects that environmentals use? (where i need to set the enemy&friendly thing)
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.131

Post by Stratego (dev) »

Alexander82 wrote: Fri Oct 09, 2020 5:25 pm
Stratego (dev) wrote: Fri Oct 09, 2020 3:32 pm preaching: i see it never worked, at least in json there is not set that preaching should affect priests

as "UNIT_PRIEST" has no "TECH_PREACHING_1" seet as modifier (actually nothing apart from armors)

current:
"trnModifiers":{"unitTypes":["TECH_HUMAN_ARMORS_1", "TECH_HUMAN_ARMORS_2"]},
actually i have no idea what techs should be set that is missing can u list them?
also is there any wrngly set other unit or techs then these?
healer, mounted healer -> should be affected by precthing tech
mage, warmage -> should be affected by arcane range
It should affect all U_CASTERS_DIVINE
ok.
I have now set preaching1 and 2 to m_castersdivinemodifiers.

however on the above mentioned arcane range tech i see this:
"trnCategories":["M_CASTERS_ARCANE_MODIFIERS"],
so it should work or that casted is not part od the arcane casters.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: version 1.131

Post by Alexander82 »

These are 2 different categories:

Divine: people that cast spells (miracles) granted from their gods.

Arcane: people that cast spells cause they study magic (how to alter the fabric of reality to make cool stuff).
Age of Fantasy design leader
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.131

Post by Stratego (dev) »

ok, now uos a version that has all fixed.

please check and tell me if there is still problem.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version 1.131

Post by makazuwr32 »

Grenade launcher still does not damage allies.
Arcane range techs do not increase spell range of mage and warmage of humans.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.131

Post by Stratego (dev) »

only grenade launcher? (btw what is granade launcher a unit or an ability on a unit? (which unit?))
i tested with the "blow me up" is that working?


Arcane range techs do not increase spell range of mage and warmage of humans. - this one will not be fixed, Alex will find out why.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.131

Post by Stratego (dev) »

ok, maybe i found arcane too, the reason i could not detect the problem for long becasue i checked elven arcan spells ... BOTH TECHS HAVING SAME NAME in game NOOOOOO!
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.131

Post by Stratego (dev) »

i trying find grenade launcher
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version 1.131

Post by makazuwr32 »

Stratego (dev) wrote: Sat Oct 10, 2020 7:52 am only grenade launcher? (btw what is granade launcher a unit or an ability on a unit? (which unit?))
i tested with the "blow me up" is that working?
This is ability of fodder cannon (all 3 tiers).
It deals 1 damage to targets instead of 10 and it also costs 1 hp of caster.

It should not reduce as for me hp of caster and should deal 10 damage to all units in its range.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.131

Post by Stratego (dev) »

ok i have found a bug of wrong enemy&allies damaging (as other environmentals were).
now i set it.

but the behaviour of it is still weird to me - please discuss with alexander if u still see it working wrong
(i could not figure out when and why it damageds and what unit lol :))

but now it damages allies too.

uos already
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: version 1.131

Post by Savra »

Shouldn't the hospitalar and it's mounted form be effected by the preaching tech too? They have range with 3 of their spells exorcism, disenchant, and heal.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version 1.131

Post by makazuwr32 »

Riight. Forgot about them.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: version 1.131

Post by Alexander82 »

makazuwr32 wrote: Sat Oct 10, 2020 8:25 am
Stratego (dev) wrote: Sat Oct 10, 2020 7:52 am only grenade launcher? (btw what is granade launcher a unit or an ability on a unit? (which unit?))
i tested with the "blow me up" is that working?
This is ability of fodder cannon (all 3 tiers).
It deals 1 damage to targets instead of 10 and it also costs 1 hp of caster.

It should not reduce as for me hp of caster and should deal 10 damage to all units in its range.
In truth that one use a sacrifice (goblins only) and (should) deal damage equal to sacrifice hp but it doesn't work with environmental effects.
Age of Fantasy design leader
User avatar
Anders
Posts: 33
Joined: Wed Oct 07, 2020 7:41 pm

Re: version 1.131

Post by Anders »

It's not normal for goblins to be this strong. They have to use their Grenada only once. (small idea)
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.131

Post by Stratego (dev) »

new dev version is uos.
(it is compiled with android 10 sdk - you should see no change)
Post Reply

Return to “DEVELOPER version changes”