version 1.119

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Stratego (dev)
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version 1.119

Post by Stratego (dev) »

version 1.118 is published
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Re: version 1.119

Post by Stratego (dev) »

new updates:

New units/techs:
Tech for strong Lich phylactery Tech for self reviving Lich phylactery
New skirmish map:Siege of Kromenor
Change:Poison does not affect skeletons (and other non living creatures)
Change:Undead Bone towers will turn to golem if they Die
Change:Undead golems have dragon breath effect
Change:Undead skeletons will not get poison effect

uos already.
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Re: version 1.119

Post by Stratego (dev) »

New units/techs:
Elf Woodshaper (in 2 forms with many many spells)

Fix:Vampire lifelink is fixed

uos already
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Re: version 1.119

Post by Stratego (dev) »

gargoyles are buildable now.

uos already
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Alexander82
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Re: version 1.119

Post by Alexander82 »

@Stratego (dev), since I share @makazuwr32 worries about fast production of buildable flyers can you make sure that using the maximum amount of actions gargoyles aren't built in a time shorter than normal production? Since gargoyles require 3 turns they should be built in 28 actions (first turn you generally can apply 4 actions only and the following 8 each).
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Re: version 1.119

Post by Stratego (dev) »

28 is way too much imho - no one will build them. now it is 10 - can be 14 maybe?
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Alexander82
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Re: version 1.119

Post by Alexander82 »

What about 20? After all building them shouldn't be the main mean to recruit gargoyles but just a way to employ workers in late game.
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Re: version 1.119

Post by Stratego (dev) »

ok but would you ever build any gargoyle, if you can build 4 bone towers (turning to golems) for the same cost?
this was we are giving a never used alternative imho
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Re: version 1.119

Post by makazuwr32 »

uhm personally i will because gargoyles are permanent while bone towers when transformed into golems are not and will vanish.

Also gargoyles are faster and flyers (thus receiving only 1 damage from enemy melee units).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version 1.119

Post by Stratego (dev) »

ok, i inceased it to 15 turns and we will see, if will be used to spam them we can increase further.
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Re: version 1.119

Post by Stratego (dev) »

Bad news: i have to publish NOW (in a few hours)
as reanimation does not work on saved-re-loaded games (since last update - because of modification about phantoms)

so please check the current changes and tell me if any bug found!

reanimation fix: uos 15
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Alexander82
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Re: version 1.119

Post by Alexander82 »

makazuwr32 wrote: Fri May 15, 2020 7:00 am uhm personally i will because gargoyles are permanent while bone towers when transformed into golems are not and will vanish.

Also gargoyles are faster and flyers (thus receiving only 1 damage from enemy melee units).
I totally agree. Any action spent on gargoyles in late game would be better than any action used on bone towers
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Re: version 1.119

Post by Stratego (dev) »

this sounds like bone towers are totally useless :)
but ok, we will see, if i see in multiplayer gargolye spams we can change.
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Re: version 1.119

Post by Alexander82 »

It is not that they are useless, it is that those are defenseswhile you can use gargoyles as units to attack
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Re: version 1.119

Post by Stratego (dev) »

new unit: daemon for undeads.
uos already.
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