version 1.118

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Stratego (dev)
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version 1.118

Post by Stratego (dev) »

version 1.117 is published
Stratego (dev)
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Re: version 1.118

Post by Stratego (dev) »

Poison archers got cheaper in AOF too (3 turns)

uploaded new AOF version where the core changes will come, and it must not hard current logics in AOF



so

for these changes i have modified in code several core things
- all non-damaging abilities can target TC-s as well- this is dangerous as now some unwanted ability can target them - please tell us if u find/can think of any.
- TC-s should still not be killed/damaged (attack, counterattack, spells, environmental spells, explosions.)
- TC (itself) should still not be affected by aura effects (internal units can)
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Alexander82
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Re: version 1.118

Post by Alexander82 »

If you could make attack spells damage units inside a tc it would be great as well, for example using magical damage can be the best thing to do to deal against a heavy armored unit but not being able to target that units with a spell (or hit by an environmental effect) makes difficult to kill a heavy defender inside a tc (since tcs cannot be destroyed like buildings do).
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Stratego (dev)
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Re: version 1.118

Post by Stratego (dev) »

i can set all, please list me and i set it.

there are 2 ways to set now:
1. CAN_TARGET_TC_FIRST: hits only the first unit in TC if that is targetable (it it were not in TC)
2. CAN_TARGET_TC_FIRST_TARGETABLE: hits the first targetable unit in TC that can be of any unit in TC

tell me which spell to set to which value.
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Alexander82
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Re: version 1.118

Post by Alexander82 »

I can't really tell the difference between the 2, maybe you can give me some examples?

Anyway I was thinking to units like magic arrow that should act like a normal attack (so they could hit a unit inside a tc in the same way a attack to a tc is dealt to a unit inside)

environmental spells (like fireballs) might hit all units inside the tc as they are Area of effect spells
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Stratego (dev)
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Re: version 1.118

Post by Stratego (dev) »

1. CAN_TARGET_TC_FIRST: hits only the first unit in TC if that is targetable (it it were not in TC)
cannonball, magic arrow - everything that is like a normal attack.

2. CAN_TARGET_TC_FIRST_TARGETABLE: hits the first targetable unit in TC that can be of any unit in TC
- heal unit, double strike, any positive buff an ally would grant to any of the unit inside.


all units can not be targeted currently, list those to CAN_TARGET_TC_FIRST for now.
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Re: version 1.118

Post by Stratego (dev) »

New units/techs:
Phantoms drop corpses from now that can be eventually reanimated, also renimate phantoms tech and stronger phantom corpses tech
Change:Dodge will have some chance even if attacker has bonus against target unit.
Change:Human and Elf Poison archers got cheaper to train (3 turns)
Change:new appearance on phantoms
Change:Orcs raptor rider is no longer starter unit
Fix:Some aura problem are fixed
Fix:Bellator problems are fixed
Fix:Building Level up techs can be invented in all factories simultaneously
Fix:Overlapping buttons (mission objectives/waypoint) is fixed.
Stratego (dev)
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Re: version 1.118

Post by Stratego (dev) »

pok, new update:
a last tech that makes phantom corpses to auto reanimte.

also DANGEROUS placed i needed to modify the code! so please test all transitions if they are working!
(eg. vampire-bat, orpse-reanimated unit, especially skeleton reanimations)

thanks!
Stratego (dev)
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Re: version 1.118

Post by Stratego (dev) »

the new tech has its own image (will change later tough)
and tech costs are fixed.

uos already.
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Re: version 1.118

Post by Stratego (dev) »

ok, no one emailed me or sent here any problem so i think igo publish hopin there is no problem lol :)
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