version 1.109

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
Post Reply
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

version 1.109

Post by Stratego (dev) »

version 1.108 is published
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version 1.109

Post by makazuwr32 »

Are my latest maps in?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.109

Post by Stratego (dev) »

i have no open emails about maps so probably yes - please check. thanks!
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version 1.109

Post by makazuwr32 »

Indeed my maps are in, thanks!
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.109

Post by Stratego (dev) »

new update from Alexander!

New tehcs: Faith 1 and 2

also some other changes i hope Alex will list here- thanks!

uos 20
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: version 1.109

Post by Alexander82 »

There are several fixes (sorry I haven't listed all of them). I've made upgrades for zurgo (later I will make the unit different) and added the dwarven clerics.

I still need to fix some bugs (also I've been reported that the cleric images aren't shown properly).
Age of Fantasy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version 1.109

Post by makazuwr32 »

@Stratego (dev) i've sent you new map for multiplayer. Can you add it in dev version?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Ragnar
Posts: 67
Joined: Mon Apr 15, 2019 5:36 pm

Re: version 1.109

Post by Ragnar »

Stratego (dev) wrote: Sun Dec 22, 2019 8:14 am new update from Alexander!

New tehcs: Faith 1 and 2

also some other changes i hope Alex will list here- thanks!

uos 20
the question will seem stupid but when is the update and whether it will be extensive
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version 1.109

Post by makazuwr32 »

Alex needs to fix some bugs which were found and than it would be ready for publishing, i think.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.109

Post by Stratego (dev) »

Yes, I am waiting for alex finishing fixes.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.109

Post by Stratego (dev) »

new version with
a) Several Alexander changes - please alex list here the changes.
b) The new "experimenatal" waypoint movement handling.

all would go to google play soon - so please give me feedback - thanks!
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version 1.109

Post by makazuwr32 »

Is my newest map in?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.109

Post by Stratego (dev) »

if i answered that email that "it is in" than yes!
also please be more specific asking about maps i receive 5-10 maps daily i might not remember or answer wrongly by heart

best if u ask on the email u sent me the map, as i see immediately my answer on email thread -> (although you also see my andswer on that email thread :) )
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.109

Post by Stratego (dev) »

we got what map you mean, and it was already in game (days ago), please check in game before asking - thanks!

also here is Aleanders list of changes:
All dwarven infantry melee on all tiers with exeption of dwarven mauler miss 100% bonus to throwers. white_check_mark

Also another bug:
Tier 2&3 human shielders still have wrong bonuses:
200% only to megas and bloody 700% to fortifications.white_check_mark
Also they lack bonus to throwers. white_check_mark

Techs for armor on skeletons are applied only to trained units before tech was researched. Again same bug in different form.

Tier 2 and 3 of human sergeant miss bonus to throwers (100%). white_check_mark

Imperial gryphon rider should have bonus 100% against cavalry i think, not 150%. Because imperial lancer has 100% only bonus. Or otherwise imperial lancer should have 150% bonus to cavalry, up from 100%. white_check_mark

Do not know why but imperial swordman has 200% bonus to battering ram as opposed to 100% on other infantry melee units. Same as imperial captain. white_check_mark

Tier 1 templar miss bonus to megas (700%). white_check_mark

Imperial shielder is only shielder unit with reduced bonuses. I think he should have normal bonuses as other infantry melee units (100% to buildings, throwers and battering ram, 200% to fortifications, 700% to megas). white_check_mark

Strygza has 150/250/750 bonuses as opposed to 100/200/700. white_check_mark

Sentinel of glades still has mistypex name and named "Glave" instead of "Glade".

Glade defender supposed to have 12 attack, not 10. Please increase it. (The tiger rider)

Owl should have no bonuses. (Transform form of strygza) white_check_mark

Warfell shielder, warfell swordman, wight highlander (melee) all have those 150/250/750 bonuses in place of 100/200/700. white_check_mark

Ettins i think should not have bonus to throwers or battering rams. Bonuses to builings for them will be enough. white_check_mark
Ettins have standart infantry bonuses. white_check_mark
Only giants who have extra bonuses when compared to others (if do not count ents of elves but those have less attack so it is fine). Other giants are fine.
Also elite and master ettins are called "To elite Ettin" and "To master Ettin".
Post Reply

Return to “DEVELOPER version changes”