version 1.095

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
Ragnar
Posts: 67
Joined: Mon Apr 15, 2019 5:36 pm

Re: version 1.095

Post by Ragnar »

Stratego (dev) wrote: Sat Aug 10, 2019 6:33 am New units:
Wight Highlander
Dwarven Swordsman
Dwarven Axe Thrower
Human Pegasus Rider
Warfell Pegasus Knight
Human Gryphon Rider
Imperial Gryphon Rider
Human Crossbowman
most of them with their upgrades

Also extra Dwarf upgrades for Warrior, Billman, Hammer fighter, Axe thrower, Crossbows

New:
ingame chat can be copyed to clipboard (for eg. put it to google translator)
Change:some fixes on querying multipalyer game statuses (eg. your turn notifications)

uos 20
I was confused by one thing in the new update. Why all the new gnomes, gnomes of warriors, gnomes of swordsmen and threshers do not have armor
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makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version 1.095

Post by makazuwr32 »

First thing - not gnomes, dwarves.
Second - dwarves will have much better blacksmith than humans, especially in terms of armor and shields.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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AoF Dev Co-Leader
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Stratego (dev)
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Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.095

Post by Stratego (dev) »

new updates from Alexander:
now the new unit's abilities work properly
I have corrected some issues to the breeding keep image (a few faulty team color pixels) and added castle to the warfell units builders

the sergeant can now be recruited at the barracks too

Workers can now be produced at blacksmith and advancement center (so they can retain some use after you've researched everything)

I added 2 to casting range of breeding keep (so the spitfire can hit up to range 6 like level 3 drakes)
uos 20
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