version 1.085

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Stratego (dev)
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version 1.085

Post by Stratego (dev) »

version 1.084 published
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Tankhead
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Re: version 1.085

Post by Tankhead »

Rip Work progression
@Stratego (dev) how much do you guys get done on a month in aos?
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Stratego (dev)
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Re: version 1.085

Post by Stratego (dev) »

what do u mean?
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Alexander82
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Re: version 1.085

Post by Alexander82 »

Balancing and bugfixing is not less important than putting new units in game...
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Tankhead
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Re: version 1.085

Post by Tankhead »

I never said they weren't but I don't see much stuff happening.

Also a far as bugs, if I activate a random map I made then I try to delete it from random maps section my game crashes
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Stratego (dev)
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Re: version 1.085

Post by Stratego (dev) »

thanks! please always send me crash report please if u face crash! thanks!
...
update: it is fixed will be in next, thanks!
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General Brave
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Re: version 1.085

Post by General Brave »

So it seems I have finally have time to start writing descriptions, just need to remember the format.
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Re: version 1.085

Post by Stratego (dev) »

new meium campaign: Comeback thanks to Aweguy!

many Alexander modifications, listed here:
5. lowered the bonusmending under construction for the fodder cannon (now it is -0.4)

6. corrected human fire archer bonuses:
50% bonus to buildings
50% to fortifications
50% to ground transports
50% to skeletons
50% to animals plants
50% to siege machine
100% to ships
200% to mega buildings
200% to trolls

These bonuses are completely same as elven fire archers.

7. Hospitalier on lvl 3 has now range 4.

8. Templars have now the heal ability

10. Aimed shot ability on elven archers now give +5 attack and -4 speed for 2 turns without giving additional actions/turn instead of +1 damage, +1 action and -1 speed.

11. Human horse archers and double swordmen are put in the shop list (please check if they are overwrithing anything)

13. Not a bug but stats change for blade dancer of elves:
Increase his dodge counter (only) from 50% to 70%.

14. Ent warrior, Ent demolisher, and summoned Ent should now be able to wnter ships but not wagons

15. Elven wagon is now trainable/constructible

uos 20
Midonik
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Re: version 1.085

Post by Midonik »

There is a mistake in version log, I'm not the one who made Inquisition campaign. It's HokanPL.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
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Re: version 1.085

Post by Stratego (dev) »

sorry, fixed!
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Re: version 1.085

Post by Stratego (dev) »

changes from General:
- undead dragon cooldown is 4 instead of 8
- poison modifiers to manyu units (maybe it were better using poison effect with M_categories)
- hela and nazgul trevelien (campaign units)
- Tankhead forum hero change
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makazuwr32
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Re: version 1.085

Post by makazuwr32 »

Undead dragon summoning on lich must require corpses for summoning like it was before.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: version 1.085

Post by Stratego (dev) »

makazuwr32 wrote: Sat Apr 13, 2019 11:08 am Undead dragon summoning on lich must require corpses for summoning like it was before.
but it needs
"specCostNr":3,
"specCost":"NEARBY_CORPSE",
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