version 1.084

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
Post Reply
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

version 1.084

Post by Stratego (dev) »

version 1.082 + 1.083 is published
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.084

Post by Stratego (dev) »

Lich is jsoned thanks to General Brave.
also unit sounds are fixed (no more undead sounds on elves)

also some other fixes, please general list here.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.084

Post by Stratego (dev) »

the mapeditor problem funially fixed: now you see your changes in own maps section without restarting the app.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version 1.084

Post by makazuwr32 »

Stratego (dev) wrote: Sat Mar 23, 2019 8:37 pm Lich is jsoned thanks to General Brave.
also unit sounds are fixed (no more undead sounds on elves)

also some other fixes, please general list here.
Lich has wrong summon skeleton dragon ability right now.
Instead of using corpses now it requires nothing and has 8 turns cooldown. Please fix.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: version 1.084

Post by Tankhead »

Yes please fix fast
AI are mass spamming dragons using Liches cause AI doesn't register CD
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.084

Post by Stratego (dev) »

ok i have fixed lich:
- needs 3 corpses
- no cooldown

in next will be in
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.084

Post by Stratego (dev) »

i think we have many-many little bugs on existing units - i always fix sounds and sprites.

recent fixes (will be in next update)
- human singer throws little stone instead of cannonball
- ent warriors demolisher have proper "ent" sound on taking damage (instead of female voice lol)
an so on i have fixed a of such.
- earlier the undead sounds were on ents - those are already fixed

Please if anyone see any weird things just email me or open a topic to fix - these are 1 minute fixes so i can do it immediatelly.

thanks!
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version 1.084

Post by makazuwr32 »

Notable bugs:

@Alexander82
@Stratego (dev)

1. All human fire archers must have in addition to 50% bonus against cheap melee infantry next bonuses:
50% bonus to buildings
50% to fortifications
50% to ground transports
50% to skeletons
50% to animals plants
50% to siege machine
100% to ships
200% to mega buildings
200% to trolls

These bonuses are completely same as elven fire archers.

2. Hospitalier on lvl 3 is loosing spell range on all his abilities (range 0) but must have range 4.

3. Templars (all 6 variants) must have heal ability and 1 range for it.

4. Techs "Rock throwing 1" and "Rock throwing 2" (researchable at ent trainer) affect only ent demolishers who were trained before tech was researched. They don't affect ent demolishers who were trained after techs are researched.

5. Aimed shot ability on elven archers must give +5 attack and -4 speed for 2 turns without giving additional actions/turn instead of +1 damage, +1 action and -1 speed.

6. Human horse archers can't be trained for now normally.
As well as double swordmen (but these guys require beteer stats anyway).

7. Alex is saying that bone golem (from bone tower of undeads) and flesh golem (summonable from corpse by necromancer) must not drop corpses.
Also they must be excluded (as well as any other unit with vanishing) from unit list who can be sacrificed for "Hell of Pain by Sacrifice".

8. Not a bug but stats change for blade dancer of elves:
Increase his dodge counter (only) from 50% to 70%.

9. Due to higher speed and exactly same spells missionaries are superior casters than healers and for balancing change Missionary's cost to 3 turns.

10. Ent (summonable), Ent warrior, Ent demolisher, Thorn elemental can't enter into buildings, ships or bridges. Alex is saying that they must be able to enter though.
Also they still must not be able to enter wagons.

11. Elven wagon is still not trainable/constructible alas it is accepted and is already in for very long time.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: version 1.084

Post by Tankhead »

Alot of those aren't bugs at all
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.084

Post by Stratego (dev) »

new unit: Goblin water servant

thanks to Alexander!

uos 15
Post Reply

Return to “DEVELOPER version changes”