version v1.065
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version v1.065
version v1.063 & version v1.064 is published
- Sunrise Samurai
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Re: version v1.065
@Stratego (dev) General Brave and I had to code dive to find your easter egg unit. Unfortunately, looking at the json we discovered it's buildable in tc by any race without fun mode necessary. I think it's a bit much for not being fun mode.
The glorious sun rises again
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Re: version v1.065
no code dive...
please try to find it without it - the question is how hard to find!
DO NOT POST HERE THE KEY TO THE EGG! i would like to know hard hard to find without the solution published
also i placed it to only "castle" unit.
also we are modifying the properties curerntly - i wanted to make it a normal unit power, the "easter egg" thing being only a little extra in appearance and some small feature.
please try to find it without it - the question is how hard to find!
DO NOT POST HERE THE KEY TO THE EGG! i would like to know hard hard to find without the solution published
also i placed it to only "castle" unit.
also we are modifying the properties curerntly - i wanted to make it a normal unit power, the "easter egg" thing being only a little extra in appearance and some small feature.
- Sunrise Samurai
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Re: version v1.065
we still haven't found it in game, just the json. You had to know if it was too hard we'd end up overcome by curiosity. You've got the entire community on discord searching frantically and we haven't a clue, even those of us who peeked at the unit lolStratego (dev) wrote: ↑Mon Sep 10, 2018 5:05 am no code dive...
please try to find it without it - the question is how hard to find!
DO NOT POST HERE THE KEY TO THE EGG! i would like to know hard hard to find without the solution published
The glorious sun rises again
- makazuwr32
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Re: version v1.065
Aos community roleplay campain isn't in the list of campains.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
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Re: version v1.065
@Stratego (dev), @Alexander82, @General Brave
https://www.androidutils.com/forum/view ... d5d#p73247
This is still bug.
Minimal damage effect still acts weird.
Some units deal more damage to units they shouldn't (my castle deals 4-6 damage to imperial shielder with all armor techs but must do only 1).
https://www.androidutils.com/forum/view ... d5d#p73247
This is still bug.
Minimal damage effect still acts weird.
Some units deal more damage to units they shouldn't (my castle deals 4-6 damage to imperial shielder with all armor techs but must do only 1).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- godOfKings
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Re: version v1.065
its like arrow damage doesnt count anymore, also another bug, i no longer get any notification that i won or lost a multiplayer game after completing it, there is no picture for victory or defeat after i won/lost the game and if it is a bet game i dont get any gem, since there is no indication that i actually won... this problem doesnt exist in google play version
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- godOfKings
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Re: version v1.065
i think there r too many problems that need testing with the new minimal power mode json, so can u make sure to not yet implement this version in google play until it is fully tested and bug free?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- makazuwr32
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Re: version v1.065
It is in gplay already unfortunately.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- godOfKings
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Re: version v1.065
is it psbl to change back to older version? at this rate i m not updating my gp game soon
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Re: version v1.065
yes, this was still a bug, gosh.makazuwr32 wrote: ↑Wed Sep 12, 2018 6:48 am @Stratego (dev), @Alexander82, @General Brave
https://www.androidutils.com/forum/view ... d5d#p73247
This is still bug.
Minimal damage effect still acts weird.
Some units deal more damage to units they shouldn't (my castle deals 4-6 damage to imperial shielder with all armor techs but must do only 1).
ok, it is fixed uos 20.
please tell me if you find any powerbase related problems! and if not i can publish instantly a fix - thanks!
Re: version v1.065
Can you please move Orc warlock to shamans hut only, as well as his Thunderstorm tech? Also can you move minotaur into monster caves and I think Phantoms were supposed to be in the mansion originally as well as phantom garrison.
Re: version v1.065
Will the dwarven walls be added and new dwarven tower be added or is this going to be a fix update or something?
Btw the reason I said move Orc warlock to the shamans hut was because there is literally no purpose to the shamans hut since all its units and techs can be gotten through the tc. Kinda defeats the purpose of it.
Btw the reason I said move Orc warlock to the shamans hut was because there is literally no purpose to the shamans hut since all its units and techs can be gotten through the tc. Kinda defeats the purpose of it.
- Alexander82
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Re: version v1.065
I can't move lightning to shaman's hut only because elves research it at tc. If I remove the tc elves won't have the chance to research it.
The only thing for which you need exclusively the hut is the fireball spell
When elves will have a building for spellcasyers i'll move everything there.
Btw at the moment all orc spellcasters are to both tc and shaman's hut so i've put the warlock in the same places.
The only thing for which you need exclusively the hut is the fireball spell
When elves will have a building for spellcasyers i'll move everything there.
Btw at the moment all orc spellcasters are to both tc and shaman's hut so i've put the warlock in the same places.
Age of Fantasy design leader
Re: version v1.065
Ya, but the other 2 are mainly healers and support. Not an all out offensive like the warlock. That would be like setting the warmage in tc's.
- Alexander82
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Re: version v1.065
Elven mages are in tc and are offensive. I don't remember the human mage tough
Age of Fantasy design leader
Re: version v1.065
Humans ones aren't nor are Scaledfolks, plus the Warlock is a little to strong to be a tc unit.
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Re: version v1.065
I started adding different aAI for different animals
currently only in AOF tell me if it is working or not
bear, spiders and snakesgreen/brown are attacking only if they are wounded (and only if any player is in sight)
anaconda, wolves, chrocodile are attacking if any player is in sight
others are peaceful now (not attacking)
tell me if it is working or not
uos 20
btw: is powerBase fix working? i need to update Google play version as soon as possible - thanks!
currently only in AOF tell me if it is working or not
bear, spiders and snakesgreen/brown are attacking only if they are wounded (and only if any player is in sight)
anaconda, wolves, chrocodile are attacking if any player is in sight
others are peaceful now (not attacking)
tell me if it is working or not
uos 20
btw: is powerBase fix working? i need to update Google play version as soon as possible - thanks!
- makazuwr32
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Re: version v1.065
Still checking it.
I don't have much time but until the end of these weekends it will be done.
I don't have much time but until the end of these weekends it will be done.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
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Re: version v1.065
Now churches and shamans huts are useless.
And pls fix that skeleton Pirates are Trainable at normal TC (not near water)
For that movement they are better than normal ones.
(still don't understand how they are faster in water-teory)
And pls fix that skeleton Pirates are Trainable at normal TC (not near water)
For that movement they are better than normal ones.
(still don't understand how they are faster in water-teory)
Last edited by Lynx Shafir on Sat Sep 15, 2018 9:26 am, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
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Re: version v1.065
Well they are trainabe in any tc because of same reason as merlocks are.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: version v1.065
please everyone, dont make this many posts here - hard to follow. here only sign engine problems got out to google play (like this powerDamage thing) that affects all units since it is a core problem.
individual balance or individual unit problems should go into separate "issue" topic under issues section.
thanks!
individual balance or individual unit problems should go into separate "issue" topic under issues section.
thanks!
Re: version v1.065
So if this be working, does that mean we don't have to make a totally different team for just hostile ai's? Btw could you also manage to get ai build out of specific buildings that player can't access if they manage to get a hold of the building somehow? This would be needed for the hostile neutral groups like the Gnolls and Bandits and anyone else who follows that category.Stratego (dev) wrote: ↑Sat Sep 15, 2018 7:44 am I started adding different aAI for different animals
currently only in AOF tell me if it is working or not
bear, spiders and snakesgreen/brown are attacking only if they are wounded (and only if any player is in sight)
anaconda, wolves, chrocodile are attacking if any player is in sight
others are peaceful now (not attacking)
tell me if it is working or not
uos 20
btw: is powerBase fix working? i need to update Google play version as soon as possible - thanks!
If you'd like to test it out, the Gnolls are ready to be tested on. This way it's easier for bandits to get in with a working program.viewtopic.php?f=26&t=6133
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Re: version v1.065
please open topics for these questions - avtually there is one somewhere about hostile AI or something, do not use this "version change" thread for such discussion.
Re: version v1.065
Ok, did it. As for engine problems or something does the snow road count as one? It doesn't auto tile like supposed to.
- Alexander82
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Re: version v1.065
Guys... in the version change you should only report bugs (mostly new bugs that might be caused by new sources like the new powerbase mechanic)
Other things like things that you consider balance issue ora complaints should stick to the right sections.
I'd like to avoid deleting posts so I'd like to receive your cooperation
Other things like things that you consider balance issue ora complaints should stick to the right sections.
I'd like to avoid deleting posts so I'd like to receive your cooperation
Age of Fantasy design leader