version 1.176

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Stratego (dev)
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version 1.176

Post by Stratego (dev) »

version 1.175 is published
Stratego (dev)
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Re: version 1.176

Post by Stratego (dev) »

I have totally reworked some AI processes.

uos already.

please try and feedback me - thanks!



some details:
ok it took me literally 12-14 hours of debuggign but i found the main problem too: we introduced the "shallow water" some time ago, and ALL "best against me" logic checked if the target can walk on water or not, and if so only the ships were checked to be built... so LITERALLY only ship production worked earlier - so ALL land units were working bad...
now i did a quick fix: first check the land units and then the water units
but i am afraid if there are land units set against ships than ONLY land units will be produced agaisnt ships in TC-s
(as probably in TC-s there are land units too)

and the land i checked first as in code i dont know which unit is ship or not anymore (since we have a land tile "shallow water" i can not check their walkability anymore.)

uos already.

i have so many nice headhunters trained against my archers.
actually AI will be unbeatable again...
Stratego (dev)
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Re: version 1.176

Post by Stratego (dev) »

ok the "default" productions are set this way:

uos already:

Humans:
Swords tech, bow tech, armor tech, throwing tech, armor tech.

Orcs: Infantry tech

Dwarves:
Armor tech, melee tech, ranged tech, shield tech
Specifically in that order.

Undeads — is not required. (will auto invent thigns)

Scalefolks — savage weapons techs.

Elves — weapons and bow techs.
Stratego (dev)
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Re: version 1.176

Post by Stratego (dev) »

now uos
Stratego (dev)
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Re: version 1.176

Post by Stratego (dev) »

please feedback me if it is working fine and if so i will publish ! thanks!
Stratego (dev)
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Re: version 1.176

Post by Stratego (dev) »

new unit: Orc Pillager

uos 5.
Stratego (dev)
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Re: version 1.176

Post by Stratego (dev) »

Fixes on Orc Pillager are in, uos already
Stratego (dev)
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Re: version 1.176

Post by Stratego (dev) »

new version uos already.
new:
- helga unit
- upgrades section on all page there is a title showing its content, race and subrace information. tell me if i need to make some adjustments in texting or if u see some units not fitting the page titles.
Stratego (dev)
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Re: version 1.176

Post by Stratego (dev) »

new christmas themed version is uos THANKS to DIESEL!
(currently TC and some neutral things, cow, pinetrees, childs and such, later maybe the main screen background i will try make some - or on the "logo text"? - i mean the "game name" part of main menu)

uos already!
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Re: version 1.176

Post by Stratego (dev) »

also the "Age of Fantasy" text is decorated a little.

uos already
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diesel
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Re: version 1.176

Post by diesel »

can you also include in version notes that the campaign "Comeback: One more obstacle..." has been fixed.
Stratego (dev)
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Re: version 1.176

Post by Stratego (dev) »

ok! i also mentioned you and the Christmas/New Year decorated units you made - thanks!
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Re: version 1.176

Post by Stratego (dev) »

gingerbreads are in - uos already.
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Re: version 1.176

Post by Stratego (dev) »

new version uos already
new dwarf unit images thanks to Diesel!

New units/techs
Dwarf Advanced Pier
Dwarf Barka
Dwarf Tugboat
Christmas/New Year:Some neutral units have spacial appearance for Christmas/New Year (cows, deers, TC and so on) thanks to Diesel from forum!
Map Fix:Comeback: One more obstacle
Stratego (dev)
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Re: version 1.176

Post by Stratego (dev) »

also dwarf warship uos already
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Re: version 1.176

Post by Stratego (dev) »

New christmas map thanks to diesel!
Also some fixes

Uis already
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