version 1.165

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Stratego (dev)
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version 1.165

Post by Stratego (dev) »

version 1.164 is published
Stratego (dev)
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Re: version 1.165

Post by Stratego (dev) »

now many Dwarf cahnges - to reduce level up tech amounts (down to max 3):

New units/techs:
Dwarf Reloading system techs
Dwarf Broad Axes techs
Dwarf Explosives techs
Dwarf Extra gunpowder techs
Dwarf Expert Flight tech
Dwarf Heavy shield level up techs
Dwarf Throwing techs
All Zeppelins have their own upgrade tech
Change:Units levelling up requirements reduced (for Dwarves), for this: many many Dwarf units and techs changed


uos already.
Stratego (dev)
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Re: version 1.165

Post by Stratego (dev) »

also changes in a little more detail:

Techs changes :
1. barrels tech and throwing tech must NOT be locked behind ranged tech of dwarves. increase cost up to 4/6 turns for both.
2. heavy cannons tech and gunpowder tech must NOT be locked behind any tech apart from cannoneering.
3. heavy cannons tech must give +2 attack and +1 range (additional +2 attack here). cost must be 4/6 turns.
4. gunpowder tech must require 2 additional tiers. all tiers must give +4 attack per tier. tech cost must be 5/7/9/11 turns (for now, might change later)
5. change cost of: metal plating, improved ram, melee weapons, armor, shield - to 4/6/8/10 turns.
6. change cost of ranged weapons tech up to 4/6 turns.
7. change cost of sacred adornments and sacred texts up to 4/6 turns.
8. change cost of flight tech up down to 3 turns, make it researchable in tc.
8.1. add extra tech that will be locked behind flight tech, cost 5 turns, researchable only in foundry. it will unlock dwarven zeppelins (all 3).
9. change cost of cannoneering up to 5 turns.
10. change cost of improved engined up to 6/8 turns.
11. change cost of extra room up to 6/8 turns.

New required techs:
1. 2 extra tiers of gunpowder tech
2. 2 tiers of leveling transport zeppelin, tech cost 3/5 turns, researchable only in foundry
3. 2 tiers of leveling battle zeppelin, tech cost 5/7 turns, researchable only in foundry
4. 2 tiers of leveling war zeppelin, tech cost 6/8 turns, researchable only in foundry
5. 2 tiers for tech that will affect mortar and war zeppelin (will give to both +1 action so it is moved from tiers to extra tech). it must require tier 2/4 alloy plating and tier 2/4 gunpowder. researchable in laborers guild, cost 4/6 turns.
6. 2 tiers of leveling heavy shielded units specifically. researchable in barracks for 4/6 turns, later will also unlock some specific abilities for dwarves.
7. 1 tier of improved dynamites - will give +1/60% aoe to dwarven demolitionist, cost 5 turns, researchable at craftsmans guild
8. 1 tier of tech for aoe to dwarven axeman (4 turn cost one with double wielding grand axe) - will give +1/40% aoe to him, cost 5 turns, researchable at craftsmans guild

Leveling changes (when there are more than 2 tiers of tech we will use only tier 1 and 2 now for leveling):
A. Siege (easiest):
Cannons and mortar - alloy plating, improved siege, heavy cannons
Battering ram - improved ram, alloy plating, improved siege
B. Air fleet:
Gyrocopter and helicopter - barrels tech, improved mechanics, alloy plating
Transport zeppelin - improved mechanics, alloy plating, transport zeppelin leveling
Battle zeppelin - improved mechanics, alloy plating, battle zeppelin leveling
War zeppelin - improved mechanics, alloy plating, war zeppelin leveling
C. Pure casters (priest only for now):
Spell power tech, armor tech, leveling tech (infantry or cavalry depending on movement type)
D. Fighter casters (cleric and valkyrie for now):
Attack tech, spell power tech, leveling tech (infantry/cavalry)
E. Unshielded foot fighter dwarves, all current cavalry fighter dwarves:
Attack tech (melee tech for melee dwarves, shooter tech for crossbow-based dwarves, barrels tech for musketeer and gunslinger, thrower tech for axe thrower and dwarven demolitionist), armor tech, leveling tech
F. Shielded foot fighter dwarves:
Attack tech (same as in E), shield tech, leveling tech
G. Heavy shielded fighter dwarves (ball thrower, shielder, hoplite):
heavy shielded tech, shield tech, leveling tech

Unit changes:
Mortar on tier 2 and 3 must have 1 action/turn at base, it will get 2 extra actions via separate tech.
Battle zeppelin - increase its miss change on tier 1 up to 9%, on tier 2 up to 7%, increase its range on tier 1 and 2 up to 5.
War zeppelin - increase its miss change on tier 1 up to 9%, on tier 2 up to 8%, on tier 3 up to 7%, increase range on tier 1 and 2 up to 5.
Dwarven demolitionist - must be affected by same techs as axe thrower, remove from all tiers of him base aoe - must be given back via tech №7 from new techs list
Dwarven Axeman - remove from all his tiers base aoe - it must be given via tech №8 from new techs list
Stratego (dev)
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Re: version 1.165

Post by Stratego (dev) »

invisible units on bridges behave better from now, you can attack them, they appear/disappear depending on your stealth visibility things - as it should.
drawback: i might have ruined any unit appearance, in or out carriers (buildings/bridge), when moving in or out from buildings and so on. please check.

uos 10
Stratego (dev)
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Re: version 1.165

Post by Stratego (dev) »

With great help from Endru I have finally eliminated ALL of the TMX maps from the AOF too!

so these campaigns and maps are now converted to new versions, please check them:
champaigns to be tested:
- tutorials
- Rise of dark lords
- Prince of Demacia
- Lord Of the rings
- Shift

- Scenario maps (the last 18 maps)


uos already
Stratego (dev)
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Re: version 1.165

Post by Stratego (dev) »

Some fixes thanks to Endru on all above maps.
so please check them from now.

also ALL other maps now have been converted so obsolete tiles were removed and some nice terrain decoanrion have been placed on maps.

so please pick a few maps from the other maps and see how they look and work.

uos already
Stratego (dev)
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Re: version 1.165

Post by Stratego (dev) »

i have a fix on buildlist appearance (see in AOS version changes the reasons)

so good if u dont see change - any buildlist can show somethings wrong - please tell me if u find any.

uos already
Stratego (dev)
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Re: version 1.165

Post by Stratego (dev) »

to-be published version is uos already.
(some fixing on caustic dragon and finalizing Dwarves)

please check.

also i have not received and feedback on map changes - i hope they are ok!thanks!

daniel
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