version 1.157

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
Stratego (dev)
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version 1.157

Post by Stratego (dev) »

version 1.156 is published
Stratego (dev)
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Re: version 1.157

Post by Stratego (dev) »

I probably messed again the multiplyer-replaying turn bugs, by the attempt to fix the recently reported resign problem.
please get the dev version and test it wil someone or ifu have multiple phones you can alone too.

uos 10 in all these versions AOF/AOW/AOS/AOG

scenarios needs to be tested
- normal playing the game 2-3 multiplyer humans
- normal playing the game 2 multiplyer humans but with also several AI-s.

using the the above setups:
- normal gameplay
- player resigning
- LAST player resigning (i mean last to be last in the players list)
- skipping another player
- kicking another player
- winning a game.

not sure i listed all possible cases.
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Savra
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Re: version 1.157

Post by Savra »

New units/techs:

Humans:(thx to general brave!)
Buildings:
Warfell Bastion
Warfell Dock
Warfell Engineering College
Warfell Fortress
Warfell Star Fort

Units:
Warfell Alicorn Commander
Warfell Arcane Flamer
Warfell Azure Axeman
Warfell Azure Bowman
Warfell Azure Crossbowman
Warfell Azure Harpoonist
Warfell Azure Ironrod Strikerman
Warfell Azure Spearman
Warfell Azure Swordsman
Warfell Bolt Scorpion
Warfell Clarity
Warfell Courageous
Warfell Dauntless
Warfell Gryphon Rider
Warfell Horse Archer
Warfell Ironrod Strikerman
Warfell Pegasus Ranger
Warfell Ranger
Warfell Rock Scorpion
Warfell Two Handed Swordsman
Warfell Warbringer

Techs:
Warfell Brown Crystal
Warfell Crimson Crystal
Warfell Cyan Crystal
Warfell Ember Crystal
Warfell Gold Crystal
Warfell Gray Crystal
Warfell Azure Crystal




Dwarves:
Buildings:
Laborers guild
Foundry
Gemstone Mine

Units:
Defender Mounted Rifleman
Defender Chevalier
Defender Billman
Defender Hoplite
Poor Gold Cart
Rich Gold Cart
Wealthy Gold Cart
Poor Coal Cart
Rich Coal Cart
Sulfur Cart
Jewel Cart
Gem Cart
Dwarven Demolitionist

Techs:
Cannon Wheels 1/2
Extra Room 1/2
Improved Ram 1/2/3/4
Cannoneering




Scaledfolks:
Units:
Lizardman Axe Hunter
Saurian Pelter
Saurian Darter
Draconian Dragon Guard
Draconian Pololu Guard
Monitor Rider



Some rebalancing and other changes.

Draconian trophy hunter was changed to draconian Atlatl Hunter with Atlatl bonuses. (No longer a skirmisher but a ranged anti-shielder unit)
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Anchar
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Re: version 1.157

Post by Anchar »

Hmm I will need to hoard a lot of gems for this update.
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Savra
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Re: version 1.157

Post by Savra »

Indeed.
Stratego (dev)
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Re: version 1.157

Post by Stratego (dev) »

uos 10
MrLich
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Re: version 1.157

Post by MrLich »

I cannot wait to try the new dwarfes, and hope they get gradually some speed from update to update(maybe 4 tiers of techs is tad too much?)
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Anchar
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Re: version 1.157

Post by Anchar »

Hey, I remembered. How about adding my Imperial skins to this update?
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Savra
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Re: version 1.157

Post by Savra »

They're in there.
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Anchar
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Re: version 1.157

Post by Anchar »

Good
Stratego (dev)
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Re: version 1.157

Post by Stratego (dev) »

updated, the TO-BE PUBLISHED version is uos 5.

changelog update comes later from Savra -thanks!

daniel
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makazuwr32
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Re: version 1.157

Post by makazuwr32 »

Hold on a bit.
We need to fix warfell.

I am making a list right now so can you delay publishing this version up until savra will fix everything in the list and send to you?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: version 1.157

Post by Savra »

New:
Elves:
Glade Keeper
Glade Protector (new version)
Glade Vigilant
Glade Aegis
Glade Peryton
Glade Tiger
Glade Unicorn
Plus mounted forms for all glades and revamp on there abilities and stats.

Orcs:
Uruk Bezerker
Uruk Warden
Caragor Crossbowman
Uruk Halberdier

Undeads:
Phantom Archer
Phantom Demolisher
Phantom Hoplite
Phantom Guard

Humans:
Imperial Hoplite
Imperial Mounted Archer


Plus some rebalancing and the such...


Once I'm finished with warfell this will be good to test and publish soon.
MrLich
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Re: version 1.157

Post by MrLich »

I wonder if new phantoms will be even worth using,ill definitely try them
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Savra
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Re: version 1.157

Post by Savra »

They definitely are, they're actually rather good under max upgrade, and do extremely well if you have enough of them.

The phantom Archer also has the highest range undead has to offer, 9 range on max.
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Re: version 1.157

Post by makazuwr32 »

Right. Phantom techs now give some extra stats (attack and range for ranged).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version 1.157

Post by makazuwr32 »

Stratego (dev) wrote: Tue Sep 28, 2021 7:09 am updated, the TO-BE PUBLISHED version is uos 5.

changelog update comes later from Savra -thanks!

daniel
Please delay publication of this version.
Found several way too op things (blame brave who was coding warfell). For example purple crystal on warfell shielder which might deal now 300-600 damage.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: version 1.157

Post by Stratego (dev) »

ok

than i need to remove all warfells for thsi publish,
i can not delay anymore - the many code fixes needed to publish more than two weeks ago

- if u can tell me the warfell units to remove i can remove only those
- if you can not tell than i remove all new warfell units temporarily is it ok?

daniel
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makazuwr32
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Re: version 1.157

Post by makazuwr32 »

Stratego (dev) wrote: Tue Sep 28, 2021 2:57 pm ok

than i need to remove all warfells for thsi publish,
i can not delay anymore - the many code fixes needed to publish more than two weeks ago

- if u can tell me the warfell units to remove i can remove only those
- if you can not tell than i remove all new warfell units temporarily is it ok?

daniel
Can you just delay this publication for 1-2 more days?
Or otherwise we need another release on upcoming weekends.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version 1.157

Post by makazuwr32 »

Stratego (dev) wrote: Tue Sep 28, 2021 2:57 pm ok

than i need to remove all warfells for thsi publish,
i can not delay anymore - the many code fixes needed to publish more than two weeks ago

- if u can tell me the warfell units to remove i can remove only those
- if you can not tell than i remove all new warfell units temporarily is it ok?

daniel
If you want i can send a list of fixes and rebalances which is required here and now so you will help as well.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: version 1.157

Post by Stratego (dev) »

i would rather remove all that is problemous, simply send me a list of warfell units to remove.
if you can not than i remove all.

we are already very late - i can not make more delays - sorry :(
MrLich
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Re: version 1.157

Post by MrLich »

Well, most issues are with warfell cavalry captain, and warfell magi bellator, as they have some useless runes(black crysfal on captain cannot be used, green crystal does nothing, or cant See a diffirence, blue crystal is useless, black crystal of magi bellator could use some rework, as 6 turns to summon a token dragon might be tad too much)
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makazuwr32
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Re: version 1.157

Post by makazuwr32 »

Than change all warfell for now (removal will affect existing games :oops: ) to map editor units.
And restore them back to trainable ones in next version we will release on weekends.

I'll make exact list in next 30 minutes, alright?
MrLich wrote: Tue Sep 28, 2021 3:18 pm Well, most issues are with warfell cavalry captain, and warfell magi bellator, as they have some useless runes(black crysfal on captain cannot be used, green crystal does nothing, or cant See a diffirence, blue crystal is useless, black crystal of magi bellator could use some rework, as 6 turns to summon a token dragon might be tad too much)
Currently this is in old version that is not used anymore. All of crystals (and i mean ALL) were updated.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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makazuwr32
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Re: version 1.157

Post by makazuwr32 »

@Stratego (dev)

Actually.
You can just remove for now from rresearch list warfell unlocking tech and remove from constructibles next buildings:

Warfell Dock
Warfell Fort
Warfell Crystal Reliquary
Warfell engineering colledge
Warfell Fortress
Warfell Star Fort
Warfell Bastion

But just in case here is a list:

Warfell Alicorn Commander (Must not me returned to shop and to trainable units in future, keep him as map editor than)
Warfell Azure Captain (Must not me returned to shop and to trainable units in future, keep him as map editor than)
Warfell Azure Axeman
Warfell Azure Spearman
Warfell Azure Swordsman
Warfell azure Bowman
Warfell Azure Crossbowman
Warfell Azure Harpoonist
Warfell Azure Ironrod Strikeman
Warfell Bolt Scorpion Mobile
Warfell Bolt Scorpion
Warfell Rock Scorpion Mobile
Warfell Rock Scorpion
Warfell Gryphon Rider
Warfell Two Handed Swordsman
Warfell Swordsman
Warfell Duelist
Warfell Hoplite
Warfell Shielder
Warfell Spearman
Warfell flag carrier
Warfell Magi Bellator
Warfell Captain
Warfell Knight
Warfell Lancer
Warfell Pegasus Knight
Warfell Canis Proelium
Warfell Arcane Flamer
Warfell Horse Archer
Warfell Pegasus Ranger
Warfell Ironrod Strikeman
Warfell Ranger
Warfell Archer
Warfell Clarity
Warfell Courageous
Warfell Dauntless
Warfell Warbringer

Warfell Dock
Warfell Fort
Warfell Crystal Reliquary
Warfell engineering colledge
Warfell Fortress
Warfell Star Fort
Warfell Bastion
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: version 1.157

Post by Stratego (dev) »

so enough to remove these?:
Warfell Dock
Warfell Fort
Warfell Crystal Reliquary
Warfell engineering colledge
Warfell Fortress
Warfell Star Fort
Warfell Bastion

this seems more than we just implemented, why to remove old things?
eg Warfell Fort, Warfell Crystal Reliquary, Warfell engineering colledge, is old imho.

we can not remove things that are already published...

why dont we remove only that you say is too op? or crashes. is there only a few that is too op or crashes?
MrLich
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Re: version 1.157

Post by MrLich »

Honestly, warfell doesnt have anything too much op, in fact its inferior to imperial units, as for removing things, propably a rune rework is enough, if reliqiary gets deleted, i think warfell could end like dwarfs, units that get extra abilities, but pay a price in cooldown or stats for it
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makazuwr32
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Re: version 1.157

Post by makazuwr32 »

Because changes affect literally all units, both old and new.

Also it is better to just remove from research list at all (for now) only warfell support tech.

We will restore it anyway later on this week.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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makazuwr32
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Re: version 1.157

Post by makazuwr32 »

MrLich wrote: Tue Sep 28, 2021 5:14 pm Honestly, warfell doesnt have anything too much op, in fact its inferior to imperial units, as for removing things, propably a rune rework is enough, if reliqiary gets deleted, i think warfell could end like dwarfs, units that get extra abilities, but pay a price in cooldown or stats for it
I bet you will say otherwise when you see warfell units on 7-9 turn.
You will need now only 5 turns at minimum to get warfell units who are comparable to tier 2 human units at base. I do not count crystals.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: version 1.157

Post by Stratego (dev) »

Because changes affect literally all units, both old and new.

Also it is better to just remove from research list at all (for now) only warfell support tech.

We will restore it anyway later on this week.
ok, than lets give it a few more days and pleae help Savra to fix it - thanks!
MrLich
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Re: version 1.157

Post by MrLich »

I meaned current warfell, didnt count future units and buildings and so on
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