version 1.156
In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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- Site Admin
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Re: version 1.156
Post by Stratego (dev) »
ok, it is uos 20 in these alternatives: AOS, AOF, AOW, AOG
changes already: in blocking stealth units work same way as others (will block/stop only units that would block if they were not stealth units), eg. a flying stealth eg. AOG:moth will never block a ground unit, a grounded stealth eg. AOW:landmine (if can be flown tru is set) will never block a plane.
testing: needs extensive testing on all sthealth unit types, i might have ruined the old ones too (eg. assassin)
required json modifications: many stealth units that used STEALTH_FORCES_STEP_BLOCKED to avoid being stepped on, should have removed this spec form its json (eg. moth bomber, all submarined not sure what else), until it is not removed allunits still block every other unit (eg. moth, submarines)
changes already: in blocking stealth units work same way as others (will block/stop only units that would block if they were not stealth units), eg. a flying stealth eg. AOG:moth will never block a ground unit, a grounded stealth eg. AOW:landmine (if can be flown tru is set) will never block a plane.
testing: needs extensive testing on all sthealth unit types, i might have ruined the old ones too (eg. assassin)
required json modifications: many stealth units that used STEALTH_FORCES_STEP_BLOCKED to avoid being stepped on, should have removed this spec form its json (eg. moth bomber, all submarined not sure what else), until it is not removed allunits still block every other unit (eg. moth, submarines)
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Re: version 1.156
Post by Stratego (dev) »
new version to be publisned in a day or so.
uos already
New units: Kobold Atlatl hunter Kobold Palisade Gate
New random map:Riverspire province 40x40
Stealth unit changes:Invisible units no longer block enemy movement, also units stopped by invisible units can continue to move in that turn
Ai:Ai fixes and improvements, eg. transportship logic and attack priorities
uos already
New units: Kobold Atlatl hunter Kobold Palisade Gate
New random map:Riverspire province 40x40
Stealth unit changes:Invisible units no longer block enemy movement, also units stopped by invisible units can continue to move in that turn
Ai:Ai fixes and improvements, eg. transportship logic and attack priorities
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