version 1.152

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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makazuwr32
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Re: version 1.152

Post by makazuwr32 »

Oh those.
Than i already have seen while i was testing things in campains. Works good enough alas it is a bit strange when ai starts training wholesome amount of anti-units against 2-3 units of mine (cavalry, throwers or shooters).

For example once i made 4 archers and ai started training for at least 8-10 turns ONLY skirmishers in tcs.

Stealth is detected normally.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: version 1.152

Post by Stratego (dev) »

stealt is a special one: IDK if AOF has it set, in AOW it is like submarines are not detected by spies and vica versa.
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Re: version 1.152

Post by makazuwr32 »

Oh such.
No we do not have any such special undetectable by regular units with "true sight" (i am used to this name of "can_see_invisible_units" ability's name).

Anyway.
It seems that everything from my side is fine so probably we can release this version.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version 1.152

Post by Stratego (dev) »

i just noticed that ability images are not ok on buttons - double height images cropped to half (eg. elf wizard girl - ent summoning button)
please confirm
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Re: version 1.152

Post by Stratego (dev) »

also please check if all animations work
- on units
- on effects
- on environmental - spot animations eg. Thiinderstorm.

and so on.
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Savra
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Re: version 1.152

Post by Savra »

It looks like all spells that exceed 32x32 are suffering from the image being cut in half.

The exception here is thunderstorm which looks the same as before.
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Re: version 1.152

Post by Savra »

Unit animations work properly.
Effect animations work and spell animations like thunderstorm work too.
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Re: version 1.152

Post by Stratego (dev) »

thanks!
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Re: version 1.152

Post by Stratego (dev) »

ok, i made some fixes on button images - i hope other images i have not killed lol :)


uos 5
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Savra
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Re: version 1.152

Post by Savra »

That seemed to fix the issue.
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Re: version 1.152

Post by Savra »

Btw, you forgot to add those boar crossbowman jsons I sent you, currently they don't shoot arrows.

Do you want me to just send you the pack?
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Re: version 1.152

Post by Stratego (dev) »

nono, sorry i just forgot - i put in.
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Re: version 1.152

Post by Stratego (dev) »

missing updated files are in uos 5
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Re: version 1.152

Post by makazuwr32 »

What else is left for publishing?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version 1.152

Post by makazuwr32 »

Right now i am looking through new units and they seem are fine.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: version 1.152

Post by Stratego (dev) »

more stability testing.
i play my games myself and i hope others also feedback here seeing no problem on playing their games.
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Re: version 1.152

Post by makazuwr32 »

Hm. Well for now no problems i have noticed.

I do not look onto abilities images alas most of time so can't confirm that one though.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: version 1.152

Post by Savra »

Dwarves I can say are good as I just tested them.

Including they're abilities.
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Re: version 1.152

Post by Savra »

Btw, Stratego I sent you one more minor fix that has to do with the sabercore riders ability name which currently is named "rhino charge", when it should be "Defender Dive Attack".
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Re: version 1.152

Post by makazuwr32 »

Stratego (dev) wrote: Thu May 27, 2021 8:36 am more stability testing.
i play my games myself and i hope others also feedback here seeing no problem on playing their games.
Single player wise i have noticed no game breaking problems.
I think with addition of latest fixes by Savra we can release this version.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version 1.152

Post by makazuwr32 »

@Stratego (dev)?
Any plans for release?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: version 1.152

Post by Savra »

Scaledfolks, dwarves, and undead are fine as I finished testing them.
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