version 1.152
- makazuwr32
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Re: version 1.152
Oh those.
Than i already have seen while i was testing things in campains. Works good enough alas it is a bit strange when ai starts training wholesome amount of anti-units against 2-3 units of mine (cavalry, throwers or shooters).
For example once i made 4 archers and ai started training for at least 8-10 turns ONLY skirmishers in tcs.
Stealth is detected normally.
Than i already have seen while i was testing things in campains. Works good enough alas it is a bit strange when ai starts training wholesome amount of anti-units against 2-3 units of mine (cavalry, throwers or shooters).
For example once i made 4 archers and ai started training for at least 8-10 turns ONLY skirmishers in tcs.
Stealth is detected normally.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: version 1.152
stealt is a special one: IDK if AOF has it set, in AOW it is like submarines are not detected by spies and vica versa.
- makazuwr32
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Re: version 1.152
Oh such.
No we do not have any such special undetectable by regular units with "true sight" (i am used to this name of "can_see_invisible_units" ability's name).
Anyway.
It seems that everything from my side is fine so probably we can release this version.
No we do not have any such special undetectable by regular units with "true sight" (i am used to this name of "can_see_invisible_units" ability's name).
Anyway.
It seems that everything from my side is fine so probably we can release this version.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: version 1.152
i just noticed that ability images are not ok on buttons - double height images cropped to half (eg. elf wizard girl - ent summoning button)
please confirm
please confirm
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Re: version 1.152
also please check if all animations work
- on units
- on effects
- on environmental - spot animations eg. Thiinderstorm.
and so on.
- on units
- on effects
- on environmental - spot animations eg. Thiinderstorm.
and so on.
Re: version 1.152
It looks like all spells that exceed 32x32 are suffering from the image being cut in half.
The exception here is thunderstorm which looks the same as before.
The exception here is thunderstorm which looks the same as before.
Re: version 1.152
Unit animations work properly.
Effect animations work and spell animations like thunderstorm work too.
Effect animations work and spell animations like thunderstorm work too.
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Re: version 1.152
thanks!
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Re: version 1.152
ok, i made some fixes on button images - i hope other images i have not killed lol
uos 5
uos 5
Re: version 1.152
That seemed to fix the issue.
Re: version 1.152
Btw, you forgot to add those boar crossbowman jsons I sent you, currently they don't shoot arrows.
Do you want me to just send you the pack?
Do you want me to just send you the pack?
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Re: version 1.152
nono, sorry i just forgot - i put in.
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Re: version 1.152
missing updated files are in uos 5
- makazuwr32
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Re: version 1.152
What else is left for publishing?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: version 1.152
Right now i am looking through new units and they seem are fine.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.152
more stability testing.
i play my games myself and i hope others also feedback here seeing no problem on playing their games.
i play my games myself and i hope others also feedback here seeing no problem on playing their games.
- makazuwr32
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Re: version 1.152
Hm. Well for now no problems i have noticed.
I do not look onto abilities images alas most of time so can't confirm that one though.
I do not look onto abilities images alas most of time so can't confirm that one though.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: version 1.152
Dwarves I can say are good as I just tested them.
Including they're abilities.
Including they're abilities.
Re: version 1.152
Btw, Stratego I sent you one more minor fix that has to do with the sabercore riders ability name which currently is named "rhino charge", when it should be "Defender Dive Attack".
- makazuwr32
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Re: version 1.152
Single player wise i have noticed no game breaking problems.Stratego (dev) wrote: ↑Thu May 27, 2021 8:36 am more stability testing.
i play my games myself and i hope others also feedback here seeing no problem on playing their games.
I think with addition of latest fixes by Savra we can release this version.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: version 1.152
@Stratego (dev)?
Any plans for release?
Any plans for release?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: version 1.152
Scaledfolks, dwarves, and undead are fine as I finished testing them.