version 1.142

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Stratego (dev)
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version 1.142

Post by Stratego (dev) »

version 1.141 is published
Stratego (dev)
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Posts: 15741
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Re: version 1.142

Post by Stratego (dev) »

The new unittype/teamcolor and all other map setup option drop-down type select is in.
AOF/AOS/AOW

all other variants please follow Modders lounger changes and make it and send me new pack.

uos 10
Stratego (dev)
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Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.142

Post by Stratego (dev) »

DAngerous thing happened: i have synchronized the AOS AOF terrains and terrain definitions - please make some maps and test if everything works fine!
possible problems:
- crashing campaigns/random maps
- you can not build something in places you shoud be able to
- also can cause problems if some unit can not walt on a terrain where it was able to earilier and so on.

please check a fewm maps!

also good news, by the Endru conversion we have revived these random maps in AOF

all uos 40

Code: Select all

MapIdent.addMapRandom(am, ml, "rnd_desert_medi_20.map");
MapIdent.addMapRandom(am, ml, "rnd_greenfield_20.map");
MapIdent.addMapRandom(am, ml, "rnd_lakes_20.map");
MapIdent.addMapRandom(am, ml, "rnd_mediterrain_20.map");
MapIdent.addMapRandom(am, ml, "rnd_user_3Dv2_continent_bridge.map");
MapIdent.addMapRandom(am, ml, "rnd_user_abandoned_city_35.map");
MapIdent.addMapRandom(am, ml, "rnd_user_fire_altar.map");
MapIdent.addMapRandom(am, ml, "rnd_user_grimhold.map");
MapIdent.addMapRandom(am, ml, "rnd_user_island_30.map");
MapIdent.addMapRandom(am, ml, "rnd_user_mound_battle_ground_20.map");
MapIdent.addMapRandom(am, ml, "rnd_user_north_south_30.map");
MapIdent.addMapRandom(am, ml, "rnd_user_perilous_realm.map");
MapIdent.addMapRandom(am, ml, "rnd_user_the_flood_plain.map");
MapIdent.addMapRandom(am, ml, "rnd_user_the_mansion_30.map");
MapIdent.addMapRandom(am, ml, "rnd_user_two_islands_27_30.map");
MapIdent.addMapRandom(am, ml, "rnd_user_v2_continent_bridge.map");
MapIdent.addMapRandom(am, ml, "rnd_user_v2_forest_river_20.map");
MapIdent.addMapRandom(am, ml, "rnd_user_v2_river_roads20.map");
MapIdent.addMapRandom(am, ml, "rnd_user_v2_river_roads30.map");
MapIdent.addMapRandom(am, ml, "rnd_user_v2_the_ruined_city.map");
Stratego (dev)
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Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.142

Post by Stratego (dev) »

except lakes + continent bridge - they are crashing now.
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Savra
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Joined: Wed Aug 01, 2018 6:21 pm

Re: version 1.142

Post by Savra »

I'll check these when my new phone arrives tomorrow, my current one is dead for good so I can't do anything really until the new one gets here.

(Luckily I shared all my work on my gmail just in case.)
Stratego (dev)
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Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.142

Post by Stratego (dev) »

i changed the viewport so hopefully the game will be fullscreen in all devices - please get this version and tell me ifi ruined anything that worked already :)

uos already

thanks

daniel
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.142

Post by Stratego (dev) »

ok the dolphin and deer problems are fixed on the earlier wrong maps - so this is the final list of reactivated random maps in AOF - mega thanks to Endru!

Code: Select all

        // revived tmx random maps
        MapIdent.addMapRandom(am, ml, "rnd_desert_medi_20.map");  //ok revived tmx random map
        MapIdent.addMapRandom(am, ml, "rnd_greenfield_20.map");   //ok revived tmx random map
        MapIdent.addMapRandom(am, ml, "rnd_mediterrain_20.map");  //ok revived tmx random map
        MapIdent.addMapRandom(am, ml, "rnd_user_abandoned_city_35.map"); //ok revived tmx random map
        MapIdent.addMapRandom(am, ml, "rnd_user_grimhold.map"); //ok revived tmx random map
        MapIdent.addMapRandom(am, ml, "rnd_user_mound_battle_ground_20.map"); //ok revived tmx random map
        MapIdent.addMapRandom(am, ml, "rnd_user_perilous_realm.map"); //ok revived tmx random map
        MapIdent.addMapRandom(am, ml, "rnd_user_the_flood_plain.map");  //ok revived tmx random map
        MapIdent.addMapRandom(am, ml, "rnd_user_the_mansion_30.map");  //ok revived tmx random map
        MapIdent.addMapRandom(am, ml, "rnd_user_two_islands_27_30.map");  //ok revived tmx random map
        MapIdent.addMapRandom(am, ml, "rnd_user_v2_forest_river_20.map");  //ok revived tmx random map
        MapIdent.addMapRandom(am, ml, "rnd_user_v2_river_roads20.map"); //ok revived tmx random map
        MapIdent.addMapRandom(am, ml, "rnd_user_v2_river_roads30.map");  //ok revived tmx random map
        MapIdent.addMapRandom(am, ml, "rnd_user_3Dv2_continent_bridge.map");  //ok revived tmx random map
        MapIdent.addMapRandom(am, ml, "rnd_user_v2_the_ruined_city.map");  //ok revived tmx random map
        MapIdent.addMapRandom(am, ml, "rnd_user_island_30.map");  // ok revived tmx random map
        MapIdent.addMapRandom(am, ml, "rnd_user_fire_altar.map");  //ok revived tmx random map
        MapIdent.addMapRandom(am, ml, "rnd_user_north_south_30.map", true); //few glitches on snow-grass transition
only rnd_user_north_south_30.map map is disabled because it has not nicely blending snow-grass tiles, this can go for manual redesigning if needed.


uos 10
Stratego (dev)
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Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.142

Post by Stratego (dev) »

New units/techs thanks to Savra!:
- Elf composite archer
- Elf frost archer

please check this version (including above mentioned random maps) as this will be published to google play in 1-2 days !

uos already

thanks!

daniel
Stratego (dev)
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Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.142

Post by Stratego (dev) »

anyone has any feedbacks? or can i publish ?- thanks!

daniel
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