Stratego (dev) wrote: ↑Wed May 04, 2022 1:43 pm
Also i can make a new feature in game so a unit can only attack if it has any other unit it, so we can set concrete artilleries to be able to shoot only if they have units in it (maybe same on sandbags?)
shall i make this mechanic?
This will stop players from charging at infantry with 2 builders and sandbag bunkering the infantry.
This will force defenders to arm their defenses else the enemy occupies it. Also, if they don't occupy it, they don't get a defending advantage. But they also risk being wiped by flamethrower's new ability.
It's not a bad idea. I kinda like it. Might break a few single player maps, but I don't play singleplayer so I don't know.
Additional idea to strengthen the defenders: This part is slightly irrelevant so you can ignore if you are only after confirmation about concrete structures.
What if we give lighter aa, arty and anti tank types +1 speed on urban areas/structures e.g.
-roads
-towns
-bunkers e.g. promoting defenders defending with anti tank and light arty.
So defending with 2-3 turn arty/aa/anti is much more easier esp with anti tank as its probably one of the least used units.
Heavy stuff like the Dual aa/anti tank (are these units considered heavy by ease of movement?) And the 4-5 turn arty are to be transported by vehicle.