Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED

SS-Jericho
Posts: 96
Joined: Fri Mar 12, 2021 5:34 am

Re: Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED

Post by SS-Jericho »

I agree with @DreJaDe . Double nerf is a no no. Countries with poor tanks in game will be too hard to play.

Maybe prioritize fixing the AT rifle, shoulder AT, and specialized infantry (like Rangers and Panzergrenadier). So smg would not need to be changed again. AT rifle first, like the damage and adding stun effect(?).
Jasondunkel
Posts: 553
Joined: Wed Oct 16, 2019 2:52 pm

Re: Reform.: SMG renaming, stats renewal and overall overhaul

Post by Jasondunkel »

DreJaDe wrote: Thu Dec 01, 2022 11:12 pm
Jasondunkel wrote: Thu Dec 01, 2022 10:53 am after testing i think it is still OP . i still see the smg in barracks
Against 4 turn tanks?

I usually need more than 2-3 smg to defeat one tank.

Thats already more too much considering now that smg now cost 3 turns. That means i need more than 6 turn worth of smf for 4 turn tank.

This makes the anti gun more of an option but Im honestly on the opinion of barracks exclusive smg now than the 3 turn in the 3turn vs barracks exclusive nerf for smg.
ok we can change it . ie two rounds cost but the smg units only in the barracks.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED

Post by Stratego (dev) »

ok i am putting them only in barracks and cost 2.

is that ok?
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED

Post by Stratego (dev) »

ok, i made it
uos 5
(except for chinese that remained 3 turns in tc.)
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