I agree with @DreJaDe . Double nerf is a no no. Countries with poor tanks in game will be too hard to play.
Maybe prioritize fixing the AT rifle, shoulder AT, and specialized infantry (like Rangers and Panzergrenadier). So smg would not need to be changed again. AT rifle first, like the damage and adding stun effect(?).
Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED
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Re: Reform.: SMG renaming, stats renewal and overall overhaul
Post by Jasondunkel »
ok we can change it . ie two rounds cost but the smg units only in the barracks.DreJaDe wrote: ↑Thu Dec 01, 2022 11:12 pmAgainst 4 turn tanks?Jasondunkel wrote: ↑Thu Dec 01, 2022 10:53 am after testing i think it is still OP . i still see the smg in barracks
I usually need more than 2-3 smg to defeat one tank.
Thats already more too much considering now that smg now cost 3 turns. That means i need more than 6 turn worth of smf for 4 turn tank.
This makes the anti gun more of an option but Im honestly on the opinion of barracks exclusive smg now than the 3 turn in the 3turn vs barracks exclusive nerf for smg.
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Re: Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED
Post by Stratego (dev) »
ok i am putting them only in barracks and cost 2.
is that ok?
is that ok?
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Re: Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED
Post by Stratego (dev) »
ok, i made it
uos 5
(except for chinese that remained 3 turns in tc.)
uos 5
(except for chinese that remained 3 turns in tc.)
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