Reform: paratroopers

TntAttack
Posts: 335
Joined: Mon Feb 22, 2021 5:49 am

Re: Reform: paratroopers

Post by TntAttack »

This conversation is basically over. I think everyone has reached a consensus. @Stratego (dev)
Dahdee wrote: Mon May 16, 2022 7:49 am
SS-Jericho wrote: Mon May 16, 2022 6:03 am I believe all the suggestion from this topic has already a seperate except for the paratrooper.

The suggestion was:
Paratrooper being able to return to transport plane. Once the Airborne infantry go to the Airfield by the next turn it will automatically turn into a paratrooper transport plane.

Additional suggestion fix:
Damage bonus vs infantry/vehicle non-combat
250% ----> 350%
They are elite after all and are very hard to use without aircraft carrier. If you think its too much then atleast 300% bonus.
I like this very much.
Stratego (dev)
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Re: Reform: paratroopers

Post by Stratego (dev) »

@Jasondunkel
please tell me your thoughts - thanks!

daniel
Jasondunkel
Posts: 553
Joined: Wed Oct 16, 2019 2:52 pm

Re: Reform: paratroopers

Post by Jasondunkel »

@stratego

at the first part you said engine is not abel to do that

the bonus can be changed to 350%
Stratego (dev)
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Re: Reform: paratroopers

Post by Stratego (dev) »

this is also not possible i think, but maybe there is a way, any ideas ? (i ask skilled json modifiers)
it can be done with a new ability but that will be usable everywhere (not only in airports) i think that is not what is requested.
at the first part you said engine is not abel to do that
actually i asked for ideas, i feel we can make it maybe somehow.

my questions is: do u agree with it (if possible to make)
Jasondunkel
Posts: 553
Joined: Wed Oct 16, 2019 2:52 pm

Re: Reform: paratroopers

Post by Jasondunkel »

Stratego (dev) wrote: Mon Jun 13, 2022 9:09 pm
this is also not possible i think, but maybe there is a way, any ideas ? (i ask skilled json modifiers)
it can be done with a new ability but that will be usable everywhere (not only in airports) i think that is not what is requested.
at the first part you said engine is not abel to do that
actually i asked for ideas, i feel we can make it maybe somehow.

my questions is: do u agree with it (if possible to make)
in principle i agree with that. The question is how often will it happen that paratroops can come back to the airport.
in most cases they will die.
Stratego (dev)
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Re: Reform: paratroopers

Post by Stratego (dev) »

you are right, if that is the case maybe we can postpone this.
Jasondunkel
Posts: 553
Joined: Wed Oct 16, 2019 2:52 pm

Re: Reform: paratroopers

Post by Jasondunkel »

Stratego (dev) wrote: Tue Jun 14, 2022 9:50 pm you are right, if that is the case maybe we can postpone this.
Yes, I don't think it has to be right away

otherwise what about an ability? i.e. it is not automatic but via an icon this icon ability can only be used on an airfield
SS-Jericho
Posts: 96
Joined: Fri Mar 12, 2021 5:34 am

Re: Reform: paratroopers

Post by SS-Jericho »

An ability sounds good. How about enabling the ability on TC as well?

As you said, most paratroopers rarely go back to airport. Either suicide mission or players' arifields are usually built far behind the frontline.

But of course, cool down can be added. So it does not get abused on close TC combat.
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