Brainstorming ideas that can make infantry combat much better.DreJaDe wrote: ↑Mon May 02, 2022 11:19 pm
I really wanted to start with the fundamentals like changing the way infantry works and for each nation to have somewhat different use to them but yeah... No one engaged on that that much.
Like some of my grenade suggestion which would definitely change the way the rifleman works but you settled with just +%200 bonus against all infantry.
I have a few and borrowed.
1. Nerf smg anti tank attack (May compliment a tank combat reform, and stops making smgs the priority anti tank unit)
2. Grenades deal damages to units inside the structure. Credit: Drejade
3. Bluffing America Rangers (Their 4 speed is meaningless if they combat ability is like a glorified scout. I believe Dahee mentioned that they should also be able to enter airports and paradrop as well)
Note the special infantry abilities from AOM.
4. Paratroopers can enter airports and return to transport plane state. (Credit: IDK)
5. Altough not infantry, I recall reading somewhere about anti and towed arty getting a speed bonus on roads. If that's true, awesome.
What about a seizing ability, infantry have a chance to take possession of an adjacent aa/anti tank. Much like the heal's conversion ability from AOS, if they still have it.