PRI#6 Ent Heal Rate CLOSED
- Aral_Yaren
- Posts: 342
- Joined: Fri Nov 06, 2020 12:45 am
PRI#6 Ent Heal Rate CLOSED
Concern: Ent should have heal rate for garrison unit inside, which is more reasonable in contrast with rams - they are giants anyways, taller and bigger then rams. Moreover, they always need techs to have garrison, not like rams which has ready garrison slot.
Solution: Add heal rate, 20 hp is enough.
Solution: Add heal rate, 20 hp is enough.
There shall be times... when people across the world shall live in peace and harmony through their various diversities. I shall wait for it, even though it costs my life...
Re: PRI#6 Ent Heal Rate
Isn't this just a suggestion though?Aral_Yaren wrote: ↑Sat Apr 23, 2022 1:46 am Concern: Ent should have heal rate for garrison unit inside, which is more reasonable in contrast with rams - they are giants anyways, taller and bigger then rams. Moreover, they always need techs to have garrison, not like rams which has ready garrison slot.
Solution: Add heal rate, 20 hp is enough.
- Aral_Yaren
- Posts: 342
- Joined: Fri Nov 06, 2020 12:45 am
Re: PRI#6 Ent Heal Rate
Suggestion for balance, as it stated clearly.
There shall be times... when people across the world shall live in peace and harmony through their various diversities. I shall wait for it, even though it costs my life...
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: PRI#6 Ent Heal Rate
It is not required.
Ents do not have anything inside them to treat wounds.
Ents do not have anything inside them to treat wounds.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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- Aral_Yaren
- Posts: 342
- Joined: Fri Nov 06, 2020 12:45 am
Re: PRI#6 Ent Heal Rate
The same could be same with ram: just put halberdier inside which will KEEP HEALING each turn inside. There's no justification in they keep healing too.
There shall be times... when people across the world shall live in peace and harmony through their various diversities. I shall wait for it, even though it costs my life...
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: PRI#6 Ent Heal Rate
Dwarven ram is fine having heal rate (alas later we will change it a bit).
Human ram will not get any heal rate.
Same for ent warrior.
Not that elves will not get even better walking towers. And among those there will be ones which have heal rate.
Human ram will not get any heal rate.
Same for ent warrior.
Not that elves will not get even better walking towers. And among those there will be ones which have heal rate.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
![Image](https://mynickname.com/forum3t4/makazuwr32.gif)
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- Site Admin
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Re: PRI#6 Ent Heal Rate
@Vladneral
@Jerryqian39
please share your thoughts, is it a balance problem?
@Jerryqian39
please share your thoughts, is it a balance problem?
Re: PRI#6 Ent Heal Rate
This doesn't ask me but I don't think this unit necessarily needs it.
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- Site Admin
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Re: PRI#6 Ent Heal Rate
thanks! naturally anyone can also says his/her thoughts!
Re: PRI#6 Ent Heal Rate
For me elves stay with full hp or been dead. This change nothing. Even more this ents used mostly for hide archers or casrers when rams only for foot milee. Archers &casters dont need heal cause they dont take damage - but milee units getting damage.
So i see no problem here.
So i see no problem here.
Re: PRI#6 Ent Heal Rate
Also elves, elven units all have the ability to heal themselves with lembas.