PRI#6 Exorcism IMPLEMENTED
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PRI#6 Exorcism IMPLEMENTED
Too powerful spell against UD
I have stopped use it a long ago so could be mistaken: if memory dont let me down that deal 75% from ud unit max hp and that have 2 turn couldown - and that for 2 turn cost unit ?
Decision: increase couldown or nerf the power.
I have stopped use it a long ago so could be mistaken: if memory dont let me down that deal 75% from ud unit max hp and that have 2 turn couldown - and that for 2 turn cost unit ?
Decision: increase couldown or nerf the power.
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Re: PRI#6 Exorcism
makaw:
Exorcism:
It is fine since ud have power in numbers in case of skeletons.
Also in future ud will get units who are not "undead" thus you can't use exorcism on them — vampires, apocalyptic knights, gargoyles, the veil and their chimerical experiments and many more including even twisted variants of humans/orcs/elves/dwarves/scalefolks.
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Re: PRI#6 Exorcism
here again: future can not be answer on balance problems.
@Vladneral what values u suggest to increase? what values? (maybe Makaw too can accept if that is not too much)
@Vladneral what values u suggest to increase? what values? (maybe Makaw too can accept if that is not too much)
Re: PRI#6 Exorcism
Well i personaly think that need fixed value - not 80% from enemy unit max hp.
Like: making bet on quility for ud against human makes no much sence cause their giants, dragons (except sub forces) can be anihilited just by using 2turn healers.
Like: making bet on quility for ud against human makes no much sence cause their giants, dragons (except sub forces) can be anihilited just by using 2turn healers.
Re: PRI#6 Exorcism
I propose let exorcism make damage like heal rate. Maybe that not so fair for costly hospitaller units but they best in milee against skeletons anyway.
Re: PRI#6 Exorcism
i am in a game right now with veyriel and discussing this. especially with blessing also avail, what about making priests a 3 cost unit?
- makazuwr32
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Re: PRI#6 Exorcism
Hm. I would actually like to remove exorcism from basic casters after looking through units we have to add and keep it on hospitaliers and keep for argent crusade units.
It is just otherwise will be copy paste of healers with higher cost.
It is just otherwise will be copy paste of healers with higher cost.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: PRI#6 Exorcism
i like that even better, 2 turn healer appropriate for humans and exorcism irl comes from a higher order within the church
- makazuwr32
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Re: PRI#6 Exorcism
Blessing will take in this case place of exorcism.
For 2 turns cost unit 4 extremely useful spells is enough.
For 2 turns cost unit 4 extremely useful spells is enough.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: PRI#6 Exorcism
i am not sure here i see: what is the sugestion for now? (not for future)
thanks!
thanks!
Re: PRI#6 Exorcism
Templar/Hospitaller get exorcism
Priest/Missionary do not
no change to exorcism itself
maybe? @makazuwr32
Priest/Missionary do not
no change to exorcism itself
maybe? @makazuwr32
- makazuwr32
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Re: PRI#6 Exorcism
Hospitaliers and their mounted form will keep exorcism.
Healers and mounted healers will loose it.
no changes to ability itself or to any other units.
Healers and mounted healers will loose it.
no changes to ability itself or to any other units.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: PRI#6 Exorcism
good I go make it! thanks!
consider IMPLEMENTED
consider IMPLEMENTED