PRI# 6 Transport issue IMPLEMENTED
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PRI# 6 Transport issue IMPLEMENTED
There no more transport that can tranport giants - that a problem in maps with large water areas, especialy for elves, dwarfs
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Re: PRI# 6 Transport issue
I thought giants can walk on water - they are no longer?
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Re: PRI# 6 Transport issue
makaw:
we need quick fix ideas if it is an issue
again we can not answer future to any of these topics.Transports:
In plans but to balance well we need to rework naval fights first.
we need quick fix ideas if it is an issue
Re: PRI# 6 Transport issue
They no longer. Except almost orcs giants - they still can.
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Re: PRI# 6 Transport issue
i assume that is mistake all biggies should walk on water: @makazuwr32 what u think?
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Re: PRI# 6 Transport issue
To be more correct:
Orcish giants all can pass through water without problems alas at lower speed.
Humans have great transport for their giants (elephants are only current giants of humans).
Elven giants — ents, thorn elementals — can't pass through water and can't be transported in their only transport. Why i can't allow ent warriors to enter into transport is because units inside ent warrior can act as in tower even if ent is garrisoned somewhere that must not allow acting for units inside. With ent warrior inside this transport becomes 7 speed glass tower. Also because it has too high speed to allow transportation of giants.
Dwarves — they have similar to elves issue but only because they are lacking naval fleet. Will be updated.
Scalefolks — up to savra, but i think all giants here can pass water without help of ships.
Undeads — water is not an issue for them since all their giants are skeletons and flesh golem who can walk through water.
So actually this problem is related to 2 issues:
1. Giants can't pass through water at high speed as non-giant units for non-human races;
2. Elven giants can't pass though water at all without bridges.
Alas not all giants must be able to pass through water — elephants and mammoths as well as rhinos and other giant mounts must not be able to.
Ents need a researchable ability to move through water since giving them 50% default water walking will be rather powerful actually.
Orcish giants all can pass through water without problems alas at lower speed.
Humans have great transport for their giants (elephants are only current giants of humans).
Elven giants — ents, thorn elementals — can't pass through water and can't be transported in their only transport. Why i can't allow ent warriors to enter into transport is because units inside ent warrior can act as in tower even if ent is garrisoned somewhere that must not allow acting for units inside. With ent warrior inside this transport becomes 7 speed glass tower. Also because it has too high speed to allow transportation of giants.
Dwarves — they have similar to elves issue but only because they are lacking naval fleet. Will be updated.
Scalefolks — up to savra, but i think all giants here can pass water without help of ships.
Undeads — water is not an issue for them since all their giants are skeletons and flesh golem who can walk through water.
So actually this problem is related to 2 issues:
1. Giants can't pass through water at high speed as non-giant units for non-human races;
2. Elven giants can't pass though water at all without bridges.
Alas not all giants must be able to pass through water — elephants and mammoths as well as rhinos and other giant mounts must not be able to.
Ents need a researchable ability to move through water since giving them 50% default water walking will be rather powerful actually.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: PRI# 6 Transport issue
Humans great transport was able to carry giants but not anymore. We have no transport that can carry giants right now except "hardened transport" that can be captured in several maps.
Re: PRI# 6 Transport issue
i make transport chains to move units across entire map same turn AND atk - - wagon to tower, switch wagon and repeat. Same with ships/docks. If giants can ride along there is definitely no more balance. And can giants technically fit in most transports?
Opinion: no changes
Opinion: no changes
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Re: PRI# 6 Transport issue
Well for water maps i'd say some transport with just slightly higher speed than giants have is fine.
Probably with speed 3-4.
Especially if this transport will be able to carry 1-2 giants only.
Probably with speed 3-4.
Especially if this transport will be able to carry 1-2 giants only.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: PRI# 6 Transport issue
sorry, i suppose the thread was about water specifically
so a few ships ok, just no to land transport
so a few ships ok, just no to land transport
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Re: PRI# 6 Transport issue
Indeed. We will not implement any land or air means of transportation for giants.
Unless that can carry only 1 giant and will cost as much as Defender War Mammoth — 14+ turns and mega only — for having 1 carry cap and stats of regular wagon along with guaranteed death of carried unit.
Unless that can carry only 1 giant and will cost as much as Defender War Mammoth — 14+ turns and mega only — for having 1 carry cap and stats of regular wagon along with guaranteed death of carried unit.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: PRI# 6 Transport issue
this seems a bug in code, shall i fix it? so a unit can not shoot is any of the upper level unit (container) will not let you shoot.Elven giants — ents, thorn elementals — can't pass through water and can't be transported in their only transport. Why i can't allow ent warriors to enter into transport is because units inside ent warrior can act as in tower even if ent is garrisoned somewhere that must not allow acting for units inside. With ent warrior inside this transport becomes 7 speed glass tower. Also because it has too high speed to allow transportation of giants.
so we can let giants go in dwarf transport too (if above bug is fixed) ?Dwarves — they have similar to elves issue but only because they are lacking naval fleet. Will be updated.
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Re: PRI# 6 Transport issue
I checked in code and i see that bug is already fixed (i have faint memories about a few month earlier got fixed)
please confirm that an archer in an elf ent that is in an elf transport can NOT shoot currently.
as i think it can NOT, so we can let ents and dwarf giants being in transportships from now - please confirm.
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Also why thos big ents not able to walk on water? they probably similar size irl as other giants (they are in giants category btw)
please confirm that an archer in an elf ent that is in an elf transport can NOT shoot currently.
as i think it can NOT, so we can let ents and dwarf giants being in transportships from now - please confirm.
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Also why thos big ents not able to walk on water? they probably similar size irl as other giants (they are in giants category btw)
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Re: PRI# 6 Transport issue
If this will be fixed than yes we may let for some units to carry giants (but still elves, dwarves, orcs will need new transport for that role).Stratego (dev) wrote: ↑Wed Apr 20, 2022 5:50 amthis seems a bug in code, shall i fix it? so a unit can not shoot is any of the upper level unit (container) will not let you shoot.Elven giants — ents, thorn elementals — can't pass through water and can't be transported in their only transport. Why i can't allow ent warriors to enter into transport is because units inside ent warrior can act as in tower even if ent is garrisoned somewhere that must not allow acting for units inside. With ent warrior inside this transport becomes 7 speed glass tower. Also because it has too high speed to allow transportation of giants.
so we can let giants go in dwarf transport too (if above bug is fixed) ?Dwarves — they have similar to elves issue but only because they are lacking naval fleet. Will be updated.
as for why they can't walk - water is not good in big amounts for ents. I may allow to walk on water for them if they will receive constant damage each turn (about 30-40 damage) but i think it will not be accepted by community.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: PRI# 6 Transport issue
wait i just wrote it seems already fixed months ago. please confirm.If this will be fixed
ok, so until we have new transports we let use normal transport then (as instant solution)but still elves, dwarves, orcs will need new transport for that role
is it some DND constraint? ents do not like water?water is not good in big amounts for ents
actually i can imagine ents floaating on water - as chopped wood also floats on a water (having lower density than water)
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Re: PRI# 6 Transport issue
We can't give for ents random movement that is not controlled by players when they are in water. If they are floating on surface.Stratego (dev) wrote: ↑Wed Apr 20, 2022 3:21 pmactually i can imagine ents floaating on water - as chopped wood also floats on a water (having lower density than water)water is not good in big amounts for ents
Not DND but more like based on myths - in many lores wood spirits do not like rivers and even bigger water since they need land in order to keep their existence and water (especially moving one or deep one) withers their wood, the deeper the faster.Stratego (dev) wrote: ↑Wed Apr 20, 2022 3:21 pmis it some DND constraint? ents do not like water?water is not good in big amounts for ents
In case of orcs - they do not need that since their units can cross the water.Stratego (dev) wrote: ↑Wed Apr 20, 2022 3:21 pmok, so until we have new transports we let use normal transport then (as instant solution)but still elves, dwarves, orcs will need new transport for that role
elves and dwarves - fine.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: PRI# 6 Transport issue
random? who said random? i dont undersstand. i ment "floating and "rowing" with their armsWe can't give for ents random movement that is not controlled by players when they are in water. If they are floating on surface
ok, i will check a few sites too as it would be very good for us if ents easily would travel over water like other giants, it feels right for some reason.Not DND but more like based on myths - in many lores wood spirits do not like rivers and even bigger water since they need land in order to keep their existence and water (especially moving one or deep one) withers their wood, the deeper the faster.
sure, i ment the ones having no transport yet."In case of orcs - they do not need that since their units can cross the water.
elves and dwarves - fine."
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Re: PRI# 6 Transport issue
I mean that they can't control their movement if they are floating. full speed but completely uncontrollable and similar to random movement of neutrals.Stratego (dev) wrote: ↑Wed Apr 20, 2022 3:35 pmrandom? who said random? i dont undersstand. i ment "floating and "rowing" with their armsWe can't give for ents random movement that is not controlled by players when they are in water. If they are floating on surface
For all plant based elven units i have in mind different way of crossing water - they will get help from naiad via her ability/aura that provides water walking.Stratego (dev) wrote: ↑Wed Apr 20, 2022 3:35 pmok, i will check a few sites too as it would be very good for us if ents easily would travel over water like other giants, it feels right for some reason.Not DND but more like based on myths - in many lores wood spirits do not like rivers and even bigger water since they need land in order to keep their existence and water (especially moving one or deep one) withers their wood, the deeper the faster.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: PRI# 6 Transport issue
i dont think we need to model that in this game.I mean that they can't control their movement if they are floating. full speed but completely uncontrollable and similar to random movement of neutrals.
simply waterwalking would be good - naturally if not agaisnt DND rules.
it feels a little "over"complication of the gameplay, and logistics. so would only use that as an "extra" speed or something.For all plant based elven units i have in mind different way of crossing water - they will get help from naiad via her ability/aura that provides water walking.
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Re: PRI# 6 Transport issue
Not too much - since that will give them full speed in water for multiple turns.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: PRI# 6 Transport issue
IMPLEMENTED
Elf and dwarf transport can tansport giants (ents and dwarf giants)
Elf and dwarf transport can tansport giants (ents and dwarf giants)