Thief recruits

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Hyuhjhih
Posts: 1301
Joined: Sat Sep 19, 2020 4:22 am
Location: Earth, (the part of blue ball and is named India for some reasons)

Thief recruits

Post by Hyuhjhih »

For a similarly named unit with different purpose see Bandit(disambiguation) http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c
For the unit training structure see Theif guild (redirects)http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c



Thief

Cost 2
Hp 8
Att 1 ( self defense)
Arm 0/0 (don't need'em)
Range 1
Speed 3
MR inconvertable

Cannot be benefitted from makeshift upgrades

Ability
  • Steal ammunition and weaponry.
    Att decreased to 1 ( if cannot change the value to a defined integer in current engine, then -30 giving att to 0)

    90% chance to consume unit on action ( if he is a skilled robber, he can escape from guard or can probably get caught)

    Last 2 turns, cd (if survived) 1.
  • Loot valuables

    Get near a money courier, valuables cart , or paying ship (not for condottiero ) and LOOT (a small icon can be provided for an active effect LOOT , and make the thief visible / remove stealth)
    get near a merc and PAY for +4 turn leaving
    and can get his job done as long as he can.
LIE = Love Is Eternal.

Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.

AoC discord server is up AoC
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phoenixffyrnig
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Location: It changes, frequently.

Re: Thief recruits

Post by phoenixffyrnig »

Can we assume the powers that be are not going to let us get away with an image of a dude in a blue and white stripy jumper, a mask on his eyes and a big sack on his back with SWAG written on it?
I also play an RTS game called Life 8-)
And I also like drinking beer! :D
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Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Thief recruits

Post by Badnorth »

Pretty sure most of those abilities cannot be implemented without coding (?).

And i believe this thieves are paid muggers by the military? Is somewhat just the spy unIt. Spy could be anything, an officer, soldier, or a citizen. It is just a spy in name. And besides, spy can do all of that. So, i guess this isn't needed.
For newcomers, click here for discord links. Hopefully they aren't expired.
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Morningwarrior
Posts: 686
Joined: Mon Apr 29, 2019 7:44 pm

Re: Thief recruits

Post by Morningwarrior »

Hmmm he can convert mine carts or valuable units?
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
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phoenixffyrnig
Posts: 774
Joined: Fri Nov 29, 2019 1:07 pm
Location: It changes, frequently.

Re: Thief recruits

Post by phoenixffyrnig »

@Morningwarrior - http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c

It's a very new idea.
I also play an RTS game called Life 8-)
And I also like drinking beer! :D
User avatar
Hyuhjhih
Posts: 1301
Joined: Sat Sep 19, 2020 4:22 am
Location: Earth, (the part of blue ball and is named India for some reasons)

Re: Thief recruits

Post by Hyuhjhih »

Hyuhjhih wrote: Thu Jan 21, 2021 4:02 am For a similarly named unit with different purpose see Bandit(disambiguation) http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c
For the unit training structure see Theif guild (redirects)http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c



Thief

Cost 2
Hp 8
Att 1 ( self defense)
Arm 0/0 (don't need'em)
Range 1
Speed 3
MR inconvertable

Cannot be benefitted from makeshift upgrades

Ability
  • Steal ammunition and weaponry.
    Att decreased to 1 ( if cannot change the value to a defined integer in current engine, then -30 giving att to 0)

    90% chance to consume unit on action ( if he is a skilled robber, he can escape from guard or can probably get caught)

    Last 2 turns, cd (if survived) 1.
  • Loot valuables

    Get near a money courier, valuables cart , or paying ship (not for condottiero ) and LOOT (a small icon can be provided for an active effect LOOT , and make the thief visible / remove stealth)
    get near a merc and PAY for +4 turn leaving
    and can get his job done as long as he can.
Why did i add to much blue decorations for a bubble gum that was intended for chewing and spitting. 🤪
LIE = Love Is Eternal.

Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.

AoC discord server is up AoC
User avatar
Hyuhjhih
Posts: 1301
Joined: Sat Sep 19, 2020 4:22 am
Location: Earth, (the part of blue ball and is named India for some reasons)

Re: Thief recruits

Post by Hyuhjhih »

Hyuhjhih wrote: Thu Jan 21, 2021 4:02 am For a similarly named unit with different purpose see Bandit(disambiguation) http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c
For the unit training structure see Theif guild (redirects)http://www.ageofstrategy.net/viewtopic. ... 3cabd6659c



Thief

Cost 2
Hp 8
Att 1 ( self defense)
Arm 0/0 (don't need'em)
Range 1
Speed 3
MR inconvertable

Cannot be benefitted from makeshift upgrades

Ability
  • Steal ammunition and weaponry.
    Att decreased to 1 ( if cannot change the value to a defined integer in current engine, then -30 giving att to 0)

    90% chance to consume unit on action ( if he is a skilled robber, he can escape from guard or can probably get caught)

    Last 2 turns, cd (if survived) 1.
  • Loot valuables

    Get near a money courier, valuables cart , or paying ship (not for condottiero ) and LOOT (a small icon can be provided for an active effect LOOT , and make the thief visible / remove stealth)
    get near a merc and PAY for +4 turn leaving
    and can get his job done as long as he can.
Why did i add to much blue decorations for a bubble gum that was intended for chewing and spitting. 🤪 🤪🤪🤪🤓
LIE = Love Is Eternal.

Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.

AoC discord server is up AoC
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