Space marines cost reduction IMPLEMENTED

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kingofgalaxies
Posts: 190
Joined: Mon May 09, 2016 3:13 pm

Space marines cost reduction IMPLEMENTED

Post by kingofgalaxies »

1) Space marines
Simply too expensive to build in relation to its use. Make it cost 3 turns to give it more use cases.

2) Tactical infantry
Similar to Stormtroopers, but dealing 2 less damage. The drones are also weak. Makes players prefer Stormtroopers in almost any case. Give it at least +1 dmg and/or buff the tactical drones a bit.
Midonik
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Location: Poland

Re: Two human footmen

Post by Midonik »

The blocking capability of the drones makes tactical infantry have a usage imo.
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kingofgalaxies
Posts: 190
Joined: Mon May 09, 2016 3:13 pm

Re: Two human footmen

Post by kingofgalaxies »

They're not really comparable to Slimes though, as the summon cooldown is way longer. So blocking isn't quite relevant for tactical inf.
What do you think about space marines?
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Two human footmen

Post by Midonik »

Slimes are not a human unit, unlike tactical infantry. Dont let me get started on other relevant differences, that comparision is not a good one.


Space marines do seem underused, but I feel like theyd need maybe a small damage decrease if we were to make them only cost 3.
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kingofgalaxies
Posts: 190
Joined: Mon May 09, 2016 3:13 pm

Re: Two human footmen

Post by kingofgalaxies »

Marines - seems good, maybe 6 dmg to settle in between Stormtroopers and Tactical? Or instead less hp to make them fast but squishy?
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