1) Space marines
Simply too expensive to build in relation to its use. Make it cost 3 turns to give it more use cases.
2) Tactical infantry
Similar to Stormtroopers, but dealing 2 less damage. The drones are also weak. Makes players prefer Stormtroopers in almost any case. Give it at least +1 dmg and/or buff the tactical drones a bit.
Space marines cost reduction IMPLEMENTED
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Re: Two human footmen
The blocking capability of the drones makes tactical infantry have a usage imo.
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Re: Two human footmen
Post by kingofgalaxies »
They're not really comparable to Slimes though, as the summon cooldown is way longer. So blocking isn't quite relevant for tactical inf.
What do you think about space marines?
What do you think about space marines?
Re: Two human footmen
Slimes are not a human unit, unlike tactical infantry. Dont let me get started on other relevant differences, that comparision is not a good one.
Space marines do seem underused, but I feel like theyd need maybe a small damage decrease if we were to make them only cost 3.
Space marines do seem underused, but I feel like theyd need maybe a small damage decrease if we were to make them only cost 3.
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Re: Two human footmen
Post by kingofgalaxies »
Marines - seems good, maybe 6 dmg to settle in between Stormtroopers and Tactical? Or instead less hp to make them fast but squishy?
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